昨天有一个矩形卡在我的程序的上角,出于某种原因,无论我做什么,我都无法将它从那里取出。今天我重新运行程序,它消失了,但我相信它的内存仍然卡住了,因为它影响了我的代码。
我试图检测矩形 A(由加速度计移动)何时接触矩形 B(随机放置;静止)。当 A 接触 B 时没有任何反应,但是当我将 A 移动到昨天所有鬼矩形的顶角时,它会连续运行我的 if 语句,直到我将它移开。
这是代码以防万一
@synthesize Button;
@synthesize Rand;
//Awaking the accelerometer
-(void) awakeaccelerometer
{
[[UIAccelerometer sharedAccelerometer]setUpdateInterval:1.0/50.0];//<---Sensitivity
[[UIAccelerometer sharedAccelerometer]setDelegate:self];
NSLog(@"Accelerometer is awake");
float randX = arc4random() % 320;
float randY = arc4random() % 548;
CGPoint randNewPlace = CGPointMake(randX, randY);
Rand.center = randNewPlace;
}
//Controlling the accelerometer
-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
{
#define MovingObjectRadius 4
//Acceleration for player
valueX = acceleration.x * 10; //speeds
valueY = acceleration.y * -10; //speeds
//Create new integers
int newX = (int)(Button.center.x + valueX);
int newY = (int)(Button.center.y + valueY);
//Position Validate...This stops the movements from going past the screen; 320 pixels
//For X
if (newX > (320 - MovingObjectRadius))
{
newX = (320 - MovingObjectRadius);
}
if (newX < (0 + MovingObjectRadius))
{
newX = (0 + MovingObjectRadius);
}
//For Y
if (newY > (548 - MovingObjectRadius))
{
newY = (548 - MovingObjectRadius);
}
if (newY < (0 + MovingObjectRadius))
{
newY = (0 + MovingObjectRadius);
}
//Make the new point
CGPoint buttonNewCenter = CGPointMake(newX,newY);
Button.center = buttonNewCenter;
CGRect blockRect = CGRectMake(newX, newY, 20, 20);
CGRect targetRect = CGRectMake(randX, randY, 20, 20);
if (CGRectIntersectsRect(blockRect, targetRect))
{
float tnewX = arc4random() % 320;
float tnewY = arc4random() % 548;
CGPoint randNewPl = CGPointMake(tnewX, tnewY);
Rand.center = randNewPl;
}
}