我在检测一组块中距离玩家最近的元素时遇到问题(使用圆圈)。
到目前为止,我所拥有的是:
public static int closestBarrier(GameObject object, GameObject[] barriers) {
int closest = -1;
float minDistSq = Float.MAX_VALUE;// ridiculously large value to start
for (int i = 0; i < barriers.length; i++) {
float barrierRadius = barriers[i].getWidth() / 2;
float objectRadius = object.getWidth() / 2;
GameObject curr = barriers[i];// current
float dx = (object.getX()) - ((curr.getX()));
float dy = (object.getY()) - ((curr.getY()));
float distSq = (((dx * dx + dy * dy) - objectRadius) - barrierRadius) ;// use the squared distance
if (distSq < minDistSq) {// find the smallest and remember the id
minDistSq = distSq;
closest = i;
}
}
return closest;
}
它通过了大部分测试,但在最后一个测试中,最接近的返回索引是 2 而不是预期的 3。以下是测试(它未通过“最接近第四”:
public final void testClosestBarrier() {
// Closest to first
GameObject player = new GameObject(0,1);
player.setWidth(2);
GameObject[] barriers = new GameObject[4];
barriers[0] = new GameObject(8,9);
barriers[0].setWidth(3);
barriers[1] = new GameObject(10,15);
barriers[1].setWidth(2);
barriers[2] = new GameObject(15,20);
barriers[2].setWidth(5);
barriers[3] = new GameObject(100,210);
barriers[3].setWidth(10);
assertEquals("Player closest to first barrier",0,
Submission.closestBarrier(player,barriers));
// Closest to second
player.setX(12);
player.setY(12);
assertEquals("Player closest to second barrier",1,
Submission.closestBarrier(player,barriers));
// Closest to third
player.setX(12);
player.setY(20);
assertEquals("Player closest to third barrier",2,
Submission.closestBarrier(player,barriers));
// Closest to fourth
player.setX(90);
player.setY(100);
assertEquals("Player closest to fourth barrier",3,
Submission.closestBarrier(player,barriers));
}