7

编辑 3

好消息和坏消息。好消息是,在 Connections Inspector 中,通过断开覆盖 UIToolbar 并连接 UIImageview,我看到了theKing,但是 - 坏消息 - 我没有看到我也需要的 UIToolbar。所以现在的问题是,当他/她在这里完成后,用户如何才能回到调用的 VC?工具栏和图像如何成为覆盖的一部分,或者“返回按钮”工具栏可以在非覆盖视图上,还是什么?或者我怎样才能在 OverlayViewController 上同时显示工具栏和图像?

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编辑 2

setupImagePickerOverlayViewController.m.

- (void)setupImagePicker:(UIImagePickerControllerSourceType)sourceType
{
    self.imagePickerController.sourceType = sourceType;

    if (sourceType == UIImagePickerControllerSourceTypeCamera)
    {
        // user wants to use the camera interface
        //
        self.imagePickerController.showsCameraControls = NO;

        if ([[self.imagePickerController.cameraOverlayView subviews] count] == 0)
        {
            // setup our custom overlay view for the camera
            //
            // ensure that our custom view's frame fits within the parent frame
            CGRect overlayViewFrame = self.imagePickerController.cameraOverlayView.frame;
            CGRect newFrame = CGRectMake(0.0,
                                         CGRectGetHeight(overlayViewFrame) -
                                         self.view.frame.size.height - 10.0,
                                         CGRectGetWidth(overlayViewFrame),
                                         self.view.frame.size.height + 10.0);
            self.view.frame = newFrame;
            [self.imagePickerController.cameraOverlayView addSubview:self.view];
        }
    }
}

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编辑 1

这是 PhotoPicker 示例代码链接

编辑 1

编辑 0

有没有人在 iPhone 而不是 iPad 上试过这个?我没有 iPhone,但我今天正在阅读 Matt Neuburg 的书,他说 UIImagePicker 在这两种设备上的工作方式不同。

编辑 0

我在 UIImagePicker 中看不到我试图覆盖在相机视图中的图像。无论我如何添加 IBOutlet,作为属性,图像都不会显示,但覆盖的工具栏显示正常。为什么?

带有 IBOutlet 的 OverlayViewController.htheKing添加到 Apple 的示例代码中,然后暂时注释掉。

#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioServices.h>

@protocol OverlayViewControllerDelegate;

@interface OverlayViewController : UIViewController <UINavigationControllerDelegate, UIImagePickerControllerDelegate>
{
    // IBOutlet UIImageView* theKing;   ******** temporarily commented out
    id <OverlayViewControllerDelegate> delegate;
}    

@property (nonatomic, assign) id <OverlayViewControllerDelegate> delegate;
@property (nonatomic, retain) UIImagePickerController *imagePickerController;

- (void)setupImagePicker:(UIImagePickerControllerSourceType)sourceType;

@end

@protocol OverlayViewControllerDelegate
- (void)didTakePicture:(UIImage *)picture;
- (void)didFinishWithCamera;
@end

property在 Apple 的示例代码中添加了用于theKingIBOutlet 的OverlayViewController.m 。

#import "OverlayViewController.h"

enum
{
    kOneShot,       // user wants to take a delayed single shot
    kRepeatingShot  // user wants to take repeating shots
};

@interface OverlayViewController ( )

@property (assign) SystemSoundID tickSound;

@property (nonatomic, retain) IBOutlet UIImageView* theKing;  // added *********
@property (nonatomic, retain) IBOutlet UIBarButtonItem *takePictureButton;
@property (nonatomic, retain) IBOutlet UIBarButtonItem *startStopButton;
@property (nonatomic, retain) IBOutlet UIBarButtonItem *timedButton;
@property (nonatomic, retain) IBOutlet UIBarButtonItem *cancelButton;

@property (nonatomic, retain) NSTimer *tickTimer;
@property (nonatomic, retain) NSTimer *cameraTimer;

theKing在 iPhone 上执行代码时看不到图像。下面是我添加的笔尖视图,显示了一些连接。没有抛出错误,但我看不到图像,只有 UIToolbar 已经添加。

覆盖控制器的笔尖

4

2 回答 2

7

更新

我现在已经更新了它,并试图复制你在你的问题中所做的事情。我已经包含了 .h/.m 和 .h 的完整来源theKing@2x.png。创建一个新项目并将源代码粘贴到文件中并添加theKing@2x.png. 一切都以编程方式完成 - 除了将视图嵌入导航控制器之外,您无需在界面构建器中进行任何设置。

这是-http theKing@2x.png: //i.imgur.com/0DrM7si.png

视图控制器.h

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> 

@end

视图控制器.m

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    // assign action to button
    UIButton *myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    myButton.frame = CGRectMake(0, 0, 200, 60);
    myButton.center = self.view.center;
    [myButton addTarget:self action:@selector(buttonPress:) forControlEvents:UIControlEventTouchUpInside];
    [myButton setTitle:@"Image Picker" forState:UIControlStateNormal];

    [self.view addSubview:myButton];
}

- (void)buttonPress:(id)sender {
    if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {

        // alert the user that the camera can't be accessed
        UIAlertView *noCameraAlert = [[UIAlertView alloc] initWithTitle:@"No Camera" message:@"Unable to access the camera!" delegate:nil cancelButtonTitle:@"Dismiss" otherButtonTitles:nil, nil];
        [noCameraAlert show];

    } else {

        // prepare imagePicker view
        UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
        imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
        imagePicker.delegate = self;
        imagePicker.allowsEditing = NO;
        imagePicker.showsCameraControls = NO;

        // create view for overlay
        CGRect overlayRect = CGRectMake(0, 0, imagePicker.view.frame.size.width, imagePicker.view.frame.size.height);
        UIView *overlayView = [[UIView alloc] initWithFrame:overlayRect];

        // prepare the image to overlay
        UIImageView *overlayImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"theKing"]];
        overlayImage.center = overlayView.center;
        overlayImage.alpha = 0.5;

        // prepare toolbar for overlay
        UIToolbar *overlayToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 600, overlayView.frame.size.width, 40)];
        overlayToolbar.center = CGPointMake(overlayView.center.x, overlayView.frame.size.height - 20);
        overlayToolbar.barStyle = UIBarStyleBlack;

        UIBarButtonItem *takePictureButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCamera target:self action:@selector(takePictureButtonPressed:)];
        UIBarButtonItem *flexibleBarSpace = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
        flexibleBarSpace.width = 1000;
        UIBarButtonItem *startStopButton = [[UIBarButtonItem alloc] initWithTitle:@"Snap" style:UIBarButtonItemStyleBordered target:self action:@selector(startStopButtonPressed:)];
        UIBarButtonItem *timedButton = [[UIBarButtonItem alloc]initWithTitle:@"Timed" style:UIBarButtonItemStyleBordered target:self action: @selector(timedButtonPressed:)];
        UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc]initWithTitle:@"Cancel" style:UIBarButtonItemStyleBordered target:self action: @selector(cancelButtonPressed:)];

        overlayToolbar.items = [NSArray arrayWithObjects:takePictureButton, flexibleBarSpace, startStopButton, timedButton, cancelButton, nil];


        [overlayView addSubview:overlayImage];
        [overlayView addSubview:overlayToolbar];

        // add the image as the overlay
        [imagePicker setCameraOverlayView:overlayView];

        // display imagePicker
        [self.navigationController presentViewController:imagePicker animated:YES completion:nil];
    }
}

#pragma mark - UIBarButton Selectors

- (void)takePictureButtonPressed:(id)sender {
    NSLog(@"takePictureButtonPressed...");
    // TODO: take picture!
}

- (void)startStopButtonPressed:(id)sender {
    NSLog(@"startStopButtonPressed...");
    // TODO: make this do something
}

- (void)timedButtonPressed:(id)sender {
    NSLog(@"timedButtonPressed...");
    // TODO: implement timer before calling takePictureButtonPressed
}

- (void)cancelButtonPressed:(id)sender {
    NSLog(@"cancelButtonPressed");
    [self.navigationController dismissViewControllerAnimated:YES completion:nil];
}

#pragma mark - UIImagePickerController Delegate Methods

- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)editingInfo {

    // determine if the user selected or took a new photo
    UIImage *selectedImage;
    if ([editingInfo objectForKey:UIImagePickerControllerOriginalImage]) selectedImage = (UIImage *)[editingInfo objectForKey:UIImagePickerControllerOriginalImage];
    else if ([editingInfo objectForKey:UIImagePickerControllerEditedImage]) selectedImage = (UIImage *)[editingInfo objectForKey:UIImagePickerControllerEditedImage];

    // TODO: Do something with selectedImage (put it in a UIImageView

    // dismiss the imagePicker
    [picker.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

截屏

这是我运行它时的样子。 截屏

这是否满足您的应用程序要求?

于 2013-03-29T17:14:19.563 回答
3

我找到的一个答案是将图像放在一个巨大的按钮上,该按钮具有 action Done:。我必须想办法告诉我的用户这样做,但至少这会关闭图像视图并完成我的设置模式。我真的很想要一个更干净的选择,所以如果你有答案,请添加答案。感谢所有考虑过我问题的人。

于 2013-04-05T16:58:29.620 回答