嗨,我正在测试几种排序算法在对 2500 到 25000 大小之间的数组进行排序时的性能。我比较的两种排序是 Gnome 排序和快速排序,从我所读到的这些快速排序应该是快得多,但 Gnome 排序在每种情况下都击败了它。
快速排序的代码是:
void myQuickSort(Record sRecord[], int firstElement, int lastElement, bool (*funPoint) (int,int))
{
int i = firstElement;
int j = lastElement;
int temp;
char tmpname[NAMESIZE];
int pivot = sRecord[(firstElement + lastElement) / 2].score;
bool (*myPoint)(int,int) = funPoint;
while (i <= j)
{
while (sRecord[i].score < pivot)
{
i++;
}
while (sRecord[j].score > pivot)
{
j--;
}
if(compareResult(sRecord[j].score,sRecord[i].score) == false)
{
temp = sRecord[i].score;
strcpy(tmpname,sRecord[i].name);
sRecord[i].score = sRecord[j].score;
strcpy(sRecord[i].name,sRecord[j].name);
sRecord[j].score = temp;
strcpy(sRecord[j].name, tmpname);
i++;
j--;
}
if(firstElement < j)
{
myQuickSort(sRecord, firstElement, j, compareResult);
}
if(i < lastElement)
{
myQuickSort(sRecord, i, lastElement , compareResult);
}
}
}
GnomeSort 如下:
void myGnomeSort(Record sRecord[], int size, bool (*funPoint)(int,int))
{
int pos = size, temp;
char tmpname[NAMESIZE];
bool (*myPoint)(int,int) = funPoint;
while(pos > 0)
{
if (pos == size || myPoint(sRecord[pos].score, sRecord[pos-1].score) == false)
pos--;
else
{
temp = sRecord[pos].score;
strcpy(tmpname,sRecord[pos].name);
sRecord[pos].score = sRecord[pos-1].score;
strcpy(sRecord[pos].name,sRecord[pos-1].name);
sRecord[pos-1].score = temp;
strcpy(sRecord[pos-1].name, tmpname);
pos--;
}
}
}
谁能解释一下为什么在使用快速排序时会出现如此急剧的增长(元素有 2.5k 并且几乎长了 5 倍)。
感谢帮助
编辑:用于测试的代码是
Record smallRecord[25000];
populateArray(smallRecord, 25000);
int startTime = GetTickCount();
for(int times = 0; times < NUMOFTIMES; times++)
{
populateArray(smallRecord, 25000);
myGnomeSort(smallRecord, 25000, compareResult);
cout << times << endl;
}
int endTime = GetTickCount();
float timeMS = ((float) (endTime - startTime)) / 1000;
cout << "Time taken: " << timeMS << endl;
填充数组函数只是用随机数填充数组