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我正在尝试将我所有的 .xib 资源捆绑到一个“ViewController.bundle”中,以便与“MyLibrary.framework”一起发布。如果我只是将所有 .xib 文件放在框架项目中,一切正常,但如果我将它们放在“ViewController.bundle”中,一切都会分开

*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', 
reason: 'Could not load NIB in bundle: 
'NSBundle </Users/administrator/Library/Application Support/iPhone Simulator/5.0/
Applications/8AD68FD1-158E-4926-AE03-8FEF870E7012/ios.app/ViewController.bundle> 
(not yet loaded)' with name 'FirstViewController_iPhone''
*** First throw call stack:
(0x160e052 0x1071d0a 0x15b6a78 0x15b69e9 0x3ff838 0x2a6e2c 0x2a73a9 0x2a75cb 0x2c2b89 0x2c29bd  
0x2c0f8a 0x2c0d7e 0x2c0a22 0x2bfd88 0x5e3ac 0x2df8 0x2e34 0x160fec9 0x1e45c2 0x1e455a 0x289b76 
0x28a03f 0x2892fe 0x209a30 0x209c56 0x1f0384 0x1e3aa9 0x1eedfa9 0x15e21c5 0x1547022 0x154590a    
0x1544db4 0x1544ccb 0x1eec879 0x1eec93e 0x1e1a9b 0x2452 0x2385)

我尝试了各种方法: 1.在Finder中创建“ViewController.bundle”,将所有.xib放在那里,然后拖到xcode 2.为框架项目创建一个新Target,在“Framework & Library”下选择“Bundle”在“OS X”部分(注意:它必须是 OSX,因为我使用的 xcode 4.6 在其“框架和库”下没有“Bundle” - 它曾经有,我曾经创建包含 .png使用此向导的资源)

在这两种情况下,我都确保目标应用程序的“构建阶段”>>“复制捆绑资源”中存在“ViewController.bundle”。我还尝试在我的框架项目的“目标依赖项”下包含“ViewController.bundle”,但我所有的努力都导致了同样的崩溃。

我还尝试了各种加载 .xib 的方法,但均无济于事。但是,以下从同一“ViewController.bundle”加载 .png 资源的代码可以完美运行:

// Loading .png resource works perfectly
//  UIImage* closeImage = [UIImage imageNamed:@"ViewController.bundle/first.png"];
//  NSString *szBundlePath = [[NSBundle mainBundle] pathForResource:@"ViewController" ofType:@"Bundle"];
//  UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"showView" message:szBundlePath delegate:nil cancelButtonTitle:@"ok" otherButtonTitles:nil];
//  UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(220, 10, 40, 40)];
//  [imageView setImage:closeImage];
//  [alertView addSubview:imageView];
//  [alertView show];
//  return;

使用相同的代码加载 xib 失败:

NSBundle *bViewController = [NSBundle bundleWithURL:[[NSBundle mainBundle] URLForResource:@"ViewController" withExtension:@"bundle"]];
if ( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone ) {
    self.m_pFirstViewController = [[[FirstViewController alloc] initWithNibName:@"FirstViewController_iPhone" bundle:bViewController] autorelease];
    self.m_pSecondViewController = [[[SecondViewController alloc] initWithNibName:@"SecondViewController_iPhone" bundle:bViewController] autorelease];
} else {
    self.m_pFirstViewController = [[[FirstViewController alloc] initWithNibName:@"ViewController.bundle/FirstViewController_iPad" bundle:nil] autorelease];
    self.m_pSecondViewController = [[[SecondViewController alloc] initWithNibName:@"ViewController.bundle/SecondViewController_iPad" bundle:nil] autorelease];
}

    /** It crash in this line!! Note however, both m_pFirstViewController and m_pSecondViewController is allocated and not nil */
self.viewControllers = @[self.m_pFirstViewController, self.m_pSecondViewController];

    /** never reach here already crash */
[[[[UIApplication sharedApplication] keyWindow] rootViewController] presentViewController:self animated:YES completion:^{
    NSLog( @"presented!" );
}];

在过去的 8 个小时里,我一直在调试这个,谷歌搜索并尝试了 SO 的各种建议,但无济于事......非常感谢任何帮助!谢谢!

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1 回答 1

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我尝试的第二种方法是最接近的......然后在 Build Settings 中将 OSX 捆绑包修改为 iOS 捆绑包。显然,我错过了几个步骤。我在这里遵循了 Matt Galloway 的教程和示例项目:

http://www.galloway.me.uk/tutorials/ios-library-with-resources/

现在一切都按预期工作。

感谢大家的帮助!

于 2013-03-21T03:01:32.180 回答