我正在尝试为远程 I/O 音频单元的输入流设置不同的采样率(如 32kHz、24kHz 等)。但无论我设置什么,输出总是以这些采样率之一播放 - 22.05kHz、33.1kHz、11.0kHz。令人惊讶的是,当我调用 forAudioUnitGetProperty
时,它总是返回 44.1kHzkAudioUnitScope_Output
kAudioUnitProperty_SampleRate
- (void)startToneUnit
{
AudioComponentDescription defaultOutputDescription;
defaultOutputDescription.componentType = kAudioUnitType_Output;
defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
defaultOutputDescription.componentFlags = 0;
defaultOutputDescription.componentFlagsMask = 0;
// Get the default playback output unit
AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
NSAssert(defaultOutput, @"Can't find default output");
// Create a new unit based on this that we'll use for output
OSErr err = AudioComponentInstanceNew(defaultOutput, &toneUnit);
NSAssert1(toneUnit, @"Error creating unit: %hd", err);
// Set our tone rendering function on the unit
AURenderCallbackStruct input;
input.inputProc = RenderTone;
input.inputProcRefCon = (__bridge void *)(self);
err = AudioUnitSetProperty(toneUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&input,
sizeof(input));
NSAssert1(err == noErr, @"Error setting callback: %hd", err);
// Set the format to 32 bit, single channel, floating point, linear PCM
const int four_bytes_per_float = 4;
const int eight_bits_per_byte = 8;
AudioStreamBasicDescription streamFormat;
streamFormat.mSampleRate = SAMPLE_RATE;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags =
kAudioFormatFlagsNativeFloatPacked;
streamFormat.mBytesPerPacket = four_bytes_per_float;
streamFormat.mFramesPerPacket = 1;
streamFormat.mBytesPerFrame = four_bytes_per_float;
streamFormat.mChannelsPerFrame = 1;
streamFormat.mBitsPerChannel = four_bytes_per_float * eight_bits_per_byte;
err = AudioUnitSetProperty (toneUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&streamFormat,
sizeof(AudioStreamBasicDescription));
NSAssert1(err == noErr, @"Error setting stream format: %hd", err);
// Stop changing parameters on the unit
err = AudioUnitInitialize(toneUnit);
NSAssert1(err == noErr, @"Error initializing unit: %hd", err);
// Start playback
err = AudioOutputUnitStart(toneUnit);
NSAssert1(err == noErr, @"Error starting unit: %hd", err);
Float64 outSampleRate = 0.0;
UInt32 size = sizeof(Float64);
AudioUnitGetProperty (toneUnit,
kAudioUnitProperty_SampleRate,
kAudioUnitScope_Output,
0,
&outSampleRate,
&size);
NSLog(@"Output sample rate is now at %f Hz", outSampleRate);
}
音频单元支持的所有可能的输出采样率是多少?对此苹果文档的任何参考都将非常有帮助
谢谢