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这是问题所在。当我的应用程序启动时,我在端口 5000 连接到 server1。我将数据发送到 server1。Server1 发回数据。Server1 关闭连接。inputStream 发生 NSStreamEventEndEncountered 事件。然后我在端口 5001 连接到 server2。我尝试将数据发送到 server2,但数据最终会发送到 server1。不知何故,输入流连接在端口 5001,而我的输出流连接在 5000。我做错了什么?

- (void) initNetworkCommunication: (uint32_t)port {
    CFReadStreamRef readStream;
    CFWriteStreamRef writeStream;
    CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"localhost", port, &readStream, &writeStream);
    inputStream = (NSInputStream *)readStream;
    outputStream = (NSOutputStream *)writeStream;
    [inputStream setDelegate:self];
    [outputStream setDelegate:self];
    [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [inputStream open];
    [outputStream open];
}

- (void) onClientConnectionLost {
    if (atServer1 == YES) {
        atServer1 = NO;
        [self initNetworkCommunication: 5001];
    }
    if (atServer1 == NO) {
        atServer1 = YES;
        [self initNetworkCommunication: 5000];
    }
}

- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
    switch (streamEvent) {
        case NSStreamEventOpenCompleted:
            NSLog(@"Stream opened");
            break;
        case NSStreamEventHasBytesAvailable:            
            if (theStream == inputStream) {
                //handle packets...             
            }
            break;
        case NSStreamEventErrorOccurred:
            NSLog(@"Can not connect to the host!");
            break;
        case NSStreamEventEndEncountered:
            if (theStream == inputStream) {
                [theStream close];
                [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
                [theStream release];
                theStream = nil;

                [outputStream close];
                [outputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
                [outputStream release];
                outputStream = nil;

                [self onClientConnectionLost];            
            }
            break;
        default:
            NSLog(@"Unknown event");
    }
}
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1 回答 1

2
- (void) onClientConnectionLost {
if (atServer1 == YES) {
    atServer1 = NO;
    [self initNetworkCommunication: 5001];
}
else if (atServer1 == NO) {
    atServer1 = YES;
    [self initNetworkCommunication: 5000];
}

}

在您的旧代码上...当 atServer1 = YES 时,它将执行第一个 if 语句...将 atServer1 设置为 NO...所以第二个 if 语句为 TRUE.. 所以它也会执行那个..

于 2013-03-19T02:18:10.677 回答