The task is to execute a function (say Processfunction()
) every x (say x=10) seconds.
With below code, I'm able to call Processfunction()
every x seconds.
Question: How to handle the case where the function takes more than 10 seconds to finish execution?
One way would be to have a flag to indicate the end of Processfunction()
execution and check for it before calling Processfunction()
.
Is there a better way to do this ?
#include <pthread.h>
#include <unistd.h> // for sleep() and usleep()
void *timerthread(void *timer_parms) {
struct itimerspec new_value;
int max_exp, fd;
struct timespec now;
uint64_t exp;
ssize_t s;
struct timer_params *p =(struct timer_params*)timer_parms;
printf("starttimer Start\n");
/* Create a CLOCK_REALTIME absolute timer with initial
expiration and interval as specified in command line */
if (clock_gettime(CLOCK_REALTIME, &now) == -1)
handle_error("clock_gettime");
new_value.it_value.tv_sec = now.tv_sec;
new_value.it_value.tv_nsec = now.tv_nsec + p->tv_nsec;
new_value.it_interval.tv_sec = p->tv_sec;
new_value.it_interval.tv_nsec = p->tv_nsec;
//max_exp = 5; //No of times
fd = timerfd_create( CLOCK_REALTIME , 0);
if (fd == -1)
handle_error("timerfd_create");
if (timerfd_settime(fd, TFD_TIMER_ABSTIME, &new_value, NULL) == -1)
handle_error("timerfd_settime");
printf("timer started\n");
while(1) // keep checking
{
s = read(fd, &exp, sizeof(uint64_t));
if (s != sizeof(uint64_t))
handle_error("read");
Processfunction(); // Say after X seconds call this function
}
return NULL;
}
int main() {
struct timer_params timer_params_obj;
int res;void *thread_result;
timer_params_obj.tv_sec = 10;
//timer_params_obj.tv_nsec = 10000000 ; //10ms
timer_params_obj.tv_nsec = 0 ;
pthread_t pt;
pthread_create(&pt, NULL, timerthread, &timer_params_obj);
// thread is running and will call Processfunction() every 10 sec
}