可以发现以下错误,但到目前为止只能运行主要功能
new_sequence
不初始化Sequence
它创建的任何东西。lst
访问时未初始化sequence_insert_at
struct node* temp = s->lst;
这里应该是什么样子
Sequence new_sequence()
{
Sequence s = malloc(sizeof(struct sequence));
if(!s)
{
printf("Out of memory. Can't allocate s\n");
exit(EXIT_FAILURE);
}
s->lst = malloc(sizeof(struct node));
if(! s->lst) {
printf("Out of memory. Can't allocate lst\n");
}
s->lst->rest = NULL;
s->length = 0;
return s;
}
也s->lst->rest
必须设置为NULL
,这说明列表中没有更多元素,并且不会end
过时。
struct sequence
{
struct node* lst;
int length;
};
您应该将序列本身传递给您的函数,而不是指向序列中某些内部数据的指针。
add_to_front(&temp, item);
您的sequence_insert_at
函数应该是可以处理任何位置的函数,add_to_front()
因此更容易调用位置0
,add_to_front()
并且您可以在一个函数中完成孔工作,而不是这里一半和那里一半。
void sequence_insert_at(Sequence s, int pos, int item)
{
if(s && pos <= s->length) {
print_sequence(s);
struct node *newnode = malloc(sizeof(struct node));
if (newnode == NULL) {
printf("ERROR! add_to_front ran out of memory!\n");
exit(EXIT_FAILURE);
}
newnode->first = item;
struct node* temp = s->lst;
struct node* prv = NULL;
for(int i = 0; i < pos; i++) {
printf("skip %d\n", temp->first);
prv = temp;
temp = temp->rest;
}
newnode->rest = temp;
if(pos == 0) {
printf("insert as first\n");
s->lst = newnode;
} else {
printf("insert before %d\n", temp->first);
prv->rest = newnode;
}
++s->length;
}
}
并且add_to_front
只需要一个语句
void add_to_front(Sequence s, int item) {
sequence_insert_at(s, 0, item);
}
至于在列表的后面插入
void add_to_back(Sequence s, int item) {
sequence_insert_at(s, s->length, item);
}
main函数的一个小测试
void print_sequence(Sequence s)
{
struct node* temp = s->lst;
for(int i = 0; i < s->length; temp = temp->rest) {
printf("%d ", temp->first);
i++;
}
printf("\n");
}
int main()
{
Sequence derp = new_sequence();
sequence_insert_at(derp, 0, 14);
add_to_front(derp, 16);
sequence_insert_at(derp, 0, 17);
sequence_insert_at(derp, 2, 15);
add_to_back(derp, 13);
print_sequence(derp);
delete_sequence(derp);
return 0;
}
输出是:
17 16 15 14 13
您必须通过其他功能并修复它们。
最后我应该注意,如果没有误导,您选择的变量名称有点令人困惑,我会这样命名它们
typedef struct node {
int data; /* the data that a node holds */
struct node* next; /* the pointer to the next node */
} Node_t;
typedef struct sequence {
struct node* head; /* head or first element of the sequence/list */
int length; /* length is ok but size is better */
} Sequence_t;