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我想要做的是让用户触摸屏幕,当在该位置检测到触摸时,圆圈的大小会变大(并继续增长),直到用户放开为止。

我知道如何检测触摸,但我遇到的问题是尝试绘制并随着圆圈变大而重新绘制圆圈。

做这个的最好方式是什么?

在此处输入图像描述

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4 回答 4

3

我会使用 , 和 的组合UILongPressGestureRecognizerNSTimer实现UIBezierPath这一点。

首先,设置您viewDidLoad要添加和配置 CAShapeLayer,它将容纳您要绘制的圆圈。下面的代码最初会在屏幕上绘制一个半径为 50 点的圆,并在主视图中添加一个长按手势。当然,触摸检测可以按照您喜欢的任何方式进行。哦,你需要为此导入 Quartz。

- (void)viewDidLoad
{
    [super viewDidLoad];

    circleRadius = 50.0f;

    circle = [CAShapeLayer layer];

    [circle setAnchorPoint:CGPointMake(0.5f, 0.5f)];
    [circle setFillColor:[UIColor clearColor].CGColor];
    [circle setStrokeColor:[UIColor colorWithWhite:0.9f alpha:0.7f].CGColor];
    [circle setLineWidth:5.0f];

    [self.view.layer addSublayer:circle];

    [self drawCircleWithRadius:circleRadius];

    UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDetected:)];
    [longPress setMinimumPressDuration:0.1];
    [longPress setAllowableMovement:15.0f];
    [self.view addGestureRecognizer:longPress];
}

然后,当识别出长按手势时,检查其状态。如果它的状态开始启动一个重复计时器来调用动画函数。当手势结束时,无效。

- (void)longPressDetected:(UILongPressGestureRecognizer *)sender {
    if (sender.state == UIGestureRecognizerStateBegan) {
        timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(animateImageView) userInfo:nil repeats:YES];
    }else if (sender.state == UIGestureRecognizerStateEnded) {
        [timer invalidate];
    }
}

- (void)animateImageView {
    circleRadius += 10.0f;
    [self drawCircleWithRadius:circleRadius];
}

最后,下面的这个函数将使用 CABasicAnimation 将形状图层的路径属性设置为上面指示的值(每次 +10)。确保此动画持续时间不高于计时器重复间隔!

- (void)drawCircleWithRadius:(CGFloat)radius {
    CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
    [pathAnimation setFromValue:(id)circle.path];
    [pathAnimation setToValue:(id)[UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0f * radius, 2.0f * radius) cornerRadius:radius].CGPath];
    [pathAnimation setDuration:0.1];
    [pathAnimation setRepeatCount:1.0f];
    [pathAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
    circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius) cornerRadius:radius].CGPath;
    circle.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius, CGRectGetMidY(self.view.frame)-radius);
    [circle addAnimation:pathAnimation forKey:@"changePathAnimation"];
}

希望这可以帮助!

于 2013-03-12T23:29:02.313 回答
0

You can try this:

Touch methods

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
   myTimer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(reDrawCircle) userInfo:nil repeats:YES];
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
   [myTimer invalidate];
   myTimer = nil;
}

For Scalling Image::

-(void)reDrawCircle {

   //Your Code for Circle Re-Draw.
}

When user touches, it'll start timer for your method for re drawing circle and when User ends with touch, it'll invalidate timer. So it'll not call method for re-draw.

Hopefully, it'll help you.
Thanks.

于 2013-03-18T07:03:16.603 回答
0

您必须自定义 UIView 才能在 drawRect: 方法中绘制圆圈。在 viewController 的视图上处理捏合效果,更新 UIView 自定义中的变量并使用:

[myCicleView setNeedsDisplay];

强制视图重绘自身。

于 2013-03-12T09:00:16.080 回答
0

最好的方法是使用 Quartz 2D 并在触摸时为形状设置动画。

使用这样的东西..

在此处输入图像描述

CGContextRef ctxt = [[NSGraphicsContext currentContext] graphicsPort];
CGGradientRef gradient;
CGColorSpaceRef colorSpace;
CGFloat locations[] = {0.0,1.0};
CGFloat components[] = { 0.5,1.0,1.0,1.0, 0.25,0.5,0.5,1.0 };
colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
gradient = CGGradientCreateWithColorComponents(colorSpace,components,locations,
                                               sizeof(locations)/sizeof(CGFloat));
CGPoint start = {70.0,130.0}, end = {100.0,100.0};
CGFloat startRadius = 0.0, endRadius = 90.0;
CGContextDrawRadialGradient(ctxt,gradient,start,startRadius,end,endRadius,0);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);

在这里找到更多信息.. 在 iOS 开发中,使用 Core Graphics 和/或 Quartz 2D,我如何绘制一个填充了渐变的圆,使其看起来像一个球体?

另外对于 Quartz2d 的动画技术,请看这里.. https://github.com/neror/CA360

于 2013-03-06T14:25:42.423 回答