使用(取自MSDN Dev Center的描述)中提供的WinAPI函数。windows.h
LoadLibrary
- 将指定模块加载到调用进程的地址空间中。返回模块的句柄。
GetProcAddress
- 从指定的动态链接库 (DLL) 中检索导出函数或变量的地址。返回导出函数或变量的地址。
使用此函数加载特定函数并返回一个std::function
对象:
// main.cc
#include <iostream>
#include <string>
#include <functional>
#include <windows.h>
template <typename T>
std::function<T> loadDllFunc(const std::string& dllName, const std::string& funcName) {
// Load DLL.
HINSTANCE hGetProcIDDLL = LoadLibrary(dllName.c_str());
// Check if DLL is loaded.
if (hGetProcIDDLL == NULL) {
std::cerr << "Could not load DLL \"" << dllName << "\"" << std::endl;
exit(EXIT_FAILURE);
}
// Locate function in DLL.
FARPROC lpfnGetProcessID = GetProcAddress(hGetProcIDDLL, funcName.c_str());
// Check if function was located.
if (!lpfnGetProcessID) {
std::cerr << "Could not locate the function \"" << funcName << "\" in DLL\"" << dllName << "\"" << std::endl;
exit(EXIT_FAILURE);
}
// Create function object from function pointer.
std::function<T> func(reinterpret_cast<__stdcall T*>(lpfnGetProcessID));
return func;
}
DLL 源代码应该这样写:
// test.cc (test.dll)
#include <iostream>
// Declare function prototypes with "extern C" to prevent name mangling.
// Declare functions using __declspec(dllexport) to signify the intent to export.
extern "C" {
__declspec(dllexport) int __stdcall plusFive(int);
__declspec(dllexport) void __stdcall printHello();
}
int plusFive(int value) {
return value + 5;
}
void printHello() {
std::cout << "Hello!" << std::endl;
}
然后loadDllFunc
像这样使用:
// main.cc
int main() {
auto func1 = loadDllFunc<int(int)>("test.dll", "plusFive");
auto func2 = loadDllFunc<void()>("test.dll", "printHello");
std::cout << "Result of func1: " << func1(1) << std::endl;
func2();
}
输出:
Result of func1: 6
Hello!
作为旁注,可以使用 GCC (4.7.2) 编译 DLL,如下所示:
g++ -shared -o test.dll test.cc -std=c++11
编辑:
我不确定演员loadDllFunc
是否给出了正确的类型:
std::function<T> func(reinterpret_cast<__stdcall T*>(lpfnGetProcessID));
它似乎将它投射到__stdcall int (*)(int)
应该的时间int (__stdcall *)(int)
。
loadDllFunc
这是使用辅助解析器类实现的另一种方法。此解决方案将正确地将函数指针转换为int (__stdcall *)(int)
.
template <typename T>
struct TypeParser {};
template <typename Ret, typename... Args>
struct TypeParser<Ret(Args...)> {
static std::function<Ret(Args...)> createFunction(const FARPROC lpfnGetProcessID) {
return std::function<Ret(Args...)>(reinterpret_cast<Ret (__stdcall *)(Args...)>(lpfnGetProcessID));
}
};
template <typename T>
std::function<T> loadDllFunc(const std::string& dllName, const std::string& funcName) {
// Load DLL.
HINSTANCE hGetProcIDDLL = LoadLibrary(dllName.c_str());
// Check if DLL is loaded.
if (hGetProcIDDLL == NULL) {
std::cerr << "Could not load DLL \"" << dllName << "\"" << std::endl;
exit(EXIT_FAILURE);
}
// Locate function in DLL.
FARPROC lpfnGetProcessID = GetProcAddress(hGetProcIDDLL, funcName.c_str());
// Check if function was located.
if (!lpfnGetProcessID) {
std::cerr << "Could not locate the function \"" << funcName << "\" in DLL\"" << dllName << "\"" << std::endl;
exit(EXIT_FAILURE);
}
// Create function object from function pointer.
return TypeParser<T>::createFunction(lpfnGetProcessID);
}