OK, so I'm trying to show Apple Game Center Leaderboards called from within my cocos2d game.
I've had some trouble doing so.
I did eventually stumble upon this and I implemented the following in one of my CCScene classes (I slightly modified the original code to prevent a compiler warning).
- (void)showLeaderboardForCategory:(NSString *)category
{
    // Create leaderboard view with default Game Center style
    leaderboardController = [[GKLeaderboardViewController alloc] init];
    // If view controller was successfully created...
    if (leaderboardController != nil)
    {
        // Leaderboard config
        leaderboardController.leaderboardDelegate = self; // leaderboardController will send messages to this object
        leaderboardController.category = category;
        leaderboardController.timeScope = GKLeaderboardTimeScopeAllTime;
        // Create an additional UIViewController to attach the GKLeaderboardViewController to
        vc = [[UIViewController alloc] init];
        // Add the temporary UIViewController to the main view
        [[CCDirector sharedDirector].view.window addSubview:vc.view];
        // Tell UIViewController to present the leaderboard
        [vc presentModalViewController:leaderboardController animated:YES];
    }
}
- (void)leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController
{
    [vc dismissViewControllerAnimated:YES completion:nil];
}
And, it works! At least when I call it, it does display the Leaderboard properly.
The only problem is, when I tap "Done" on the Leaderboard and the modal view dismisses, my CCScene no longer responds to tap events.
What do I need to do to regain responsiveness?