我是 cocos2d 的新手,我正在使用着色应用程序,我正在使用 CCRenderTexture 进行绘图:
target = [[CCRenderTexture alloc] initWithWidth:size.width height:size.height pixelFormat:kCCTexture2DPixelFormat_RGBA8888];
[target setPosition:ccp(size.width/2, size.height/2)];
[target clear:255 g:255 b:255 a:1];
[self addChild:target];
但我需要将绘图区域(CCRenderTexture)的位置向上移动一点以显示隐藏在屏幕底部的子菜单,所以我使用 CCMove:
[CCMoveTo actionWithDuration:0.2 position:ccp(self.position.x, self.position.y+menuOffset)]
渲染纹理按预期向上移动,但“可触摸区域”保持在同一个位置,所以当我触摸子菜单区域(渲染纹理框架外)时,我仍然在渲染纹理内绘制。
这是绘图的方法
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint start = [touch locationInView: [touch view]];
start = [[CCDirector sharedDirector] convertToGL: start];
CGPoint end = [touch previousLocationInView:[touch view]];
end = [[CCDirector sharedDirector] convertToGL:end];
// begin drawing to the render texture
[target begin];
// scale/rotation/offset
float distance = ccpDistance(start, end);
if (distance > 1)
{
int d = (int)distance;
for (int i = 0; i < d; i++)
{
float difx = end.x - start.x;
float dify = end.y - start.y;
float delta = (float)i / distance;
[brush setPosition:ccp(start.x + (difx * delta), start.y + (dify * delta))];
[brush setRotation:rand()%360];
[brush setScale:drawratio];
[brush setColor:brush.color];
[brush visit];
}
}
[target end];
}
那么,我怎样才能以适当的方式改变 CCRendertexture 的位置呢?提前致谢。