我的代码在这里:
graphics.clear();
graphics.lineStyle(1, 0, 1);
graphics.moveTo(cannon.x, cannon.y);
graphics.lineTo(mouseX, mouseY);
好像什么都没画。顺便说一句,它现在在 ENTER_FRAME 中。
我的代码在这里:
graphics.clear();
graphics.lineStyle(1, 0, 1);
graphics.moveTo(cannon.x, cannon.y);
graphics.lineTo(mouseX, mouseY);
好像什么都没画。顺便说一句,它现在在 ENTER_FRAME 中。
参考以下代码。这是我的简单代码绘制应用程序。并粘贴下面的代码:
startX
而是startY
应该更改为您的对象(cannon
)。
如果要删除前一行。调用处理程序this.graphics.clear();
。onDrawReady
var isDrawingReady:Boolean;
var startX:Number, startY:Number;
stage.addEventListener(MouseEvent.MOUSE_DOWN, onDrawReady);
stage.addEventListener(MouseEvent.MOUSE_UP, onDrawStop);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onDraw);
function onDrawReady(e:MouseEvent):void
{
startX = e.stageX;
startY = e.stageY;
isDrawingReady = true;
}
function onDraw(e:MouseEvent):void
{
if(isDrawingReady)
{
this.graphics.lineStyle(2,0xff0000);
this.graphics.moveTo(startX,startY);
this.graphics.lineTo(e.stageX,e.stageY);
startX = e.stageX;
startY = e.stageY;
}
e.updateAfterEvent();
}
function onDrawStop(e:MouseEvent):void
{
isDrawingReady = false;
}
如果你想在鼠标移动时总是画线。尝试如下:
var startX:Number, startY:Number;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onDraw);
function onDraw(e:MouseEvent):void
{
this.graphics.lineStyle(2,0xff0000);
this.graphics.moveTo(startX,startY);
this.graphics.lineTo(e.stageX,e.stageY);
startX = e.stageX;
startY = e.stageY;
e.updateAfterEvent();
}