59

我得到了从这个方法返回的 UIColor:

- (UIColor *)getUserSelectedColor {   
    return [UIColor colorWithRed:redSlider.value green:greenSlider.value blue:blueSlider.value alpha:1.0];
}

并得到这样的颜色:

UIColor *selectedColor = [(ColorPickerView *)alertView getUserSelectedColor];

现在我想从 selectedColor 中获取红色、绿色、蓝色,以便使用这些值。我想要介于 0 和 1 之间的值。

4

10 回答 10

120

访问时崩溃的原因SelectedColor.CGColor可能是您没有保留来自 的结果getColor,也许您需要的是:

SelectedColor = [[(ColorPickerView *)alertView getColor] retain];

您只能从UIColor使用 RGB 颜色空间的 a 中获取 RGB 颜色分量,因为您正在使用colorWithRed:green:blue:alpha:这不是问题,但如果您的代码发生更改,请对此有所不同。

考虑到这一点,获取颜色组件真的很容易:

const CGFloat* components = CGColorGetComponents(SelectedColor.CGColor);
NSLog(@"Red: %f", components[0]);
NSLog(@"Green: %f", components[1]); 
NSLog(@"Blue: %f", components[2]);
NSLog(@"Alpha: %f", CGColorGetAlpha(SelectedColor.CGColor));
于 2009-09-30T08:23:03.707 回答
23

该解决方案也适用于非 RGB 颜色,例如黑色或白色。

UIColor *color = [UIColor blackColor];
CGFloat red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0;
// iOS 5
if ([color respondsToSelector:@selector(getRed:green:blue:alpha:)]) {
     [color getRed:&red green:&green blue:&blue alpha:&alpha];
} else {
     // < iOS 5
     const CGFloat *components = CGColorGetComponents(color.CGColor);
     red = components[0];
     green = components[1];
     blue = components[2];
     alpha = components[3];
}

// This is a non-RGB color
if(CGColorGetNumberOfComponents(color.CGColor) == 2) {
    CGFloat hue;
    CGFloat saturation;
    CGFloat brightness;
    [color getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha];

}
于 2012-07-22T10:21:24.457 回答
10

有一个 Swift 扩展 :)

extension UIColor {

    var rgba: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
        var red: CGFloat = 0.0
        var green: CGFloat = 0.0
        var blue: CGFloat = 0.0
        var alpha: CGFloat = 0.0
        getRed(&red, green: &green, blue: &blue, alpha: &alpha)

        return (red: red, green: green, blue: blue, alpha: alpha)
    }

    var redComponent: CGFloat {
        var red: CGFloat = 0.0
        getRed(&red, green: nil, blue: nil, alpha: nil)

        return red
    }

    var greenComponent: CGFloat {
        var green: CGFloat = 0.0
        getRed(nil, green: &green, blue: nil, alpha: nil)

        return green
    }

    var blueComponent: CGFloat {
        var blue: CGFloat = 0.0
        getRed(nil, green: nil, blue: &blue, alpha: nil)

        return blue
    }

    var alphaComponent: CGFloat {
        var alpha: CGFloat = 0.0
        getRed(nil, green: nil, blue: nil, alpha: &alpha)

        return alpha
    }
}

它与 Swift 4.2 兼容,也适用于黑色、灰色等 2 种颜色组件。您可以像这样访问特定的运河:

myColor.rgba.blue

或者,它的等价物:

myColor.blueComponent
于 2019-03-26T22:19:56.527 回答
8

在大多数情况下,这将起作用,除非转换为 RGB 不起作用。

float red, green, blue, alpha;
BOOL conversionToRGBWentOk = [color getRed:&red green:&green blue:&blue alpha:&alpha];

事实上,这就是这些方法的用途。但是,如果conversionToRGBWentOk是,NO您将遇到问题。

于 2012-09-11T21:08:01.400 回答
4

我认为你应该看看这里,Ars 的指南展示了如何扩展UIColor类以支持访问颜色组件。

于 2009-09-30T08:13:21.190 回答
2

你只是简单地这样做

CGFloat red,green,blue,alpha;

[UIColorobject getRed:&red green:&green blue:&blue alpha:&alpha];

在红色、绿色、蓝色和 alpha 中,您将获得 rgb 值,如果您有任何问题,请询问...

谢谢

于 2014-06-10T13:37:03.633 回答
1

这段代码应该适用于 RGB 和灰度:

CGFloat *components = (CGFloat *) CGColorGetComponents(<UIColor instance>.CGColor);
if(CGColorGetNumberOfComponents(<UIColor instance>.CGColor) == 2)
{
  //assuming it is grayscale - copy the first value
  components[2] = components[1] = components[0];
}
于 2011-05-30T11:12:02.683 回答
1

我认为这将是一条可行的路。如果您还需要使用 alpha 参数,您可以像 RG 和 B 一样从输入中插入 alpha。

- (UIColor *)getColorBetweenColor:(UIColor *)color1 andColor:(UIColor *)color2 percentage:(CGFloat)percent {
    CGFloat red1, green1, blue1, alpha1;
    CGFloat red2, green2, blue2, alpha2;

    [color1 getRed:&red1 green:&green1 blue:&blue1 alpha:&alpha1];
    [color2 getRed:&red2 green:&green2 blue:&blue2 alpha:&alpha2];

    double resultRed = red1 + percent * (red2 - red1);
    double resultGreen = green1 + percent * (green2 - green1);
    double resultBlue = blue1 + percent * (blue2 - blue1);

    return [UIColor colorWithRed:resultRed green:resultGreen blue:resultBlue alpha:1];
}
于 2017-11-09T07:40:45.507 回答
0

只需添加ColorLiteral示例中所示的属性。Xcode 会提示你一个完整的颜色列表,你可以选择。

self.view.backgroundColor = ColorLiteral 
于 2017-09-28T10:05:21.350 回答
0

以下是我为这个和其他颜色控件制作的一些有用的宏:

在您的情况下,您只需使用

getRGBA(myColor, red, green, blue, alpha);

NSLog(@"Red Value: %f", red);
NSLog(@"Blue Value: %f", green);
NSLog(@"Green Value: %f", blue);

宏:

#define rgba(r,g,b,a) [UIColor colorWithRed:((float)(r))/255.0f green:((float)(g))/255.0f blue:((float)(b))/255.0f alpha:a]
#define rgb(r,g,b) rgba(r, g, b, 1.0f)

#define rgbaf(r,g,b,a) [UIColor colorWithRed:(r) green:(g) blue:(b) alpha:a]
#define rgbf(r,g,b) rgbaf(r, g, b, 1.0f)

#define rgba_fromColor(__color, __r, __g, __b, __a) \
CGFloat __r, __g, __b, __a;\
UIColor *__unpackedColor = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:__color]];/*Bring system colors into compatible color-space (e.g. DarkGrayColor)*/\
[__unpackedColor getRed:&__r green:&__g blue:&__b alpha:&__a];
#define getRGBA(__color, __r, __g, __b, __a) rgba_fromColor(__color, __r, __g, __b, __a)

#define getRed(__color)  (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return r;\
})()\
)

#define getGreen(__color)  (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return g;\
})()\
)

#define getBlue(__color)  (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return b;\
})()\
)

#define getAlpha(__color)  (\
(^float (void){\
rgba_fromColor(__color, r, g, b, a);\
return a;\
})()\
)










#define hsba(h,s,b,a) [UIColor colorWithHue:((float)(h))/360.0f saturation:((float)(s))/100.0f brightness:((float)(b))/100.0f alpha:a]
#define hsb(h,s,b) hsba(h, s, b, 1.0f)

#define hsbaf(h,s,b,a) [UIColor colorWithHue:(h) saturation:(s) brightness:(b) alpha:a]
#define hsbf(h,s,b) rgbaf(h, s, b, 1.0f)

#define hsba_fromColor(__color, __h, __s, __b, __a) \
CGFloat __h, __s, __b, __a;\
UIColor *__unpackedColor = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:__color]];/*Bring system colors into compatible color-space (e.g. DarkGrayColor)*/\
[__unpackedColor getHue:&__h saturation:&__s brightness:&__b alpha:&__a];
#define getHSBA(__color, __h, __s, __b, __a) hsba_fromColor(__color, __h, __s, __b, __a)

#define getHue(__color)  (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return h;\
})()\
)

#define getSaturation(__color)  (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return s;\
})()\
)

#define getBrightness(__color)  (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return b;\
})()\
)

/*
///already defined in RGBA macros
#define getAlpha(__color)  (\
(^float (void){\
hsba_fromColor(__color, h, s, b, a);\
return a;\
})()\
)
*/
于 2018-07-27T06:51:03.370 回答