I'm still fairly new to android, but I was hoping to figure some stuff out about animations.
I was trying to build a view flip animation, but it became one of the sketchiest things I've seen right off the bat. I tried this:
Animation in XML:
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:valueTo="360"
android:propertyName="rotationY" >
</objectAnimator>
Animation application in Java:
ObjectAnimator animation = (ObjectAnimator)AnimatorInflater.loadAnimator(contextReference, R.animator.card_left_flip);
animation.setTarget(passView);
animation.setDuration(2000);
animation.start();
This produced a very terrible animation that would crop my views, rather than add perspective.
Is there a good way to perform 3D animations in android, preferably with matrices, without having to use OpenGL?