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我知道如何从右到左旋转视图

CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
transform.m34 = 0.0015;
view.layer.transform = transform;

但我不能从左到右旋转它。请帮我。

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4 回答 4

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我不确定您所说的“从左到右”和“从右到左”是什么意思。无论如何,正如您所发现的,您无法仅通过设置变换矩阵来控制动画的方向,因为 -M_PI 和 +M_PI 具有相同的最终效果,因此Core Animation无法可靠地知道您选择哪种方式想让它旋转。

相反,您可以为图层的关键路径设置动画transform.rotation.y。这有点复杂,特别是因为您想要动画视图的图层而不是独立图层(不受视图控制)。

无论如何,这是我测试的代码:

- (IBAction)rotateButtonWasTapped:(id)sender {
    // Establish the perspective to be used during the animation.
    CATransform3D transform = CATransform3DIdentity;
    transform.m34 = 0.0015;
    self.imageView.layer.transform = transform;

    static CGFloat kAngle = -M_PI;

    [CATransaction begin]; {
        // After the animation completes, make the transform “permanent”.  Otherwise it
        // will be undone when the animation is removed from the layer.
        [CATransaction setCompletionBlock:^{
            self.imageView.layer.transform = CATransform3DRotate(transform, kAngle, 0, 1, 0);
        }];

        // Animate the rotation using Core Animation's extension to Key Value Coding.
        // The sign of kAngle determines the direction of rotation.
        CABasicAnimation *animation = [CABasicAnimation
            animationWithKeyPath:@"transform.rotation.y"];
        animation.fromValue = @0;
        animation.toValue = @(kAngle);
        animation.duration = 1;
        [self.imageView.layer addAnimation:animation forKey:animation.keyPath];
    } [CATransaction commit];
}

这会旋转视图,以使视图的左边缘在旋转期间“更靠近”用户。如果这不是您所说的“从左到右”,请更改kAngleto的定义,M_PI它将向另一个方向旋转。我已经测试了两种方式。您甚至可以在一个动画中多次旋转图层。例如,尝试定义kAngle-3 * M_PI.

于 2013-02-08T08:33:16.863 回答
0

我在函数文档中没有找到任何内容,但我认为您可以将旋转角度设为负值以旋转到另一个方向。

于 2013-02-07T08:29:35.193 回答
0

如果你想旋转视图,回到初始位置......只需这样做:

transform = CATransform3DMakeRotation(0, 0.0f, 1.0f, 0.0f)

或者你可以“组合”更多..

CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DMakeRotation(-M_PI_2, 0.0f, 1.0f, 0.0f);
transform = CATransform3DMakeRotation(0, 0.0f, 1.0f, 0.0f);
transform.m34 = 0.0015;
view.layer.transform = transform;

您可以尝试...使用CATransform3D transform = starLayer.transform;而不是CATransform3D transform = CATransform3DIdentity;

于 2013-02-08T07:53:27.513 回答
0

-(void)updateTimer { if(update<125) update=update+1;

NSTimeInterval now = [NSDate timeIntervalSinceReferenceDate];
NSTimeInterval interval = now - start;
int inter = (int)(interval*update);
inter*=10;

milliSec = (inter) % 1000;
seconds = (inter/1000) % 60;
minutes = (inter/60000) % 60;

timeValue = oldTimeValue+inter;

// Set Digital clock

// Set Analog clock hands

secHand.layer.transform = CATransform3DMakeRotation (Degrees2Radians(-(timeValue%1000)*360/1000), 0, 0, 1);

}

于 2014-04-27T20:11:50.940 回答