1

使用 Flash Builder 4.7 更新我使用 Flash 构建的 iOS 应用程序。我收到来自 Apple 的反馈:“您的应用程序包含一个带有大小修饰符的启动图像,仅支持使用 iOS 6.0 SDK 或更高版本构建的应用程序。” -- 所以我下载了最新的 iPhone SDK (6.1)。在构建我的应用程序时,如何告诉 Flash Builder 以该 SDK 为目标?谢谢!

更新:这是我的描述符文件:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/3.4">

<id>com.bitty.dicesquared</id> <!-- Bundle Identifier. Required. -->
<filename>DiceSquared</filename> <!-- Used as the filename for the application. Required. -->
<name>dice²</name> <!-- The name that is displayed below the app icon. -->
<versionNumber>1.3</versionNumber> <!-- Required. -->

<!-- Settings for the application's initial window. Required. -->
<initialWindow>
    <!-- The main SWF or HTML file of the application. Required. -->
    <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>

    <!-- The initial aspect ratio ("portrait" or "landscape"). Optional. -->
    <aspectRatio>portrait</aspectRatio>

    <!-- Whether the app will begin auto-orienting on launch. Optional. Default false -->
    <autoOrients>false</autoOrients>

    <!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
    <!-- (On iOS, this decides if the StatusBar is visible or not.) -->
    <fullScreen>true</fullScreen>

    <!-- Either auto, cpu, gpu, or direct. Default auto -->
    <renderMode>direct</renderMode>

    <!-- Whether direct mode allocates storage for depth and stencil buffers. Default false -->
    <!-- <depthAndStencil></depthAndStencil> -->

    <!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none").  Optional.  Defaults "pan." -->
    <!-- <softKeyboardBehavior></softKeyboardBehavior> -->
<visible>true</visible>
</initialWindow>

<!-- Languages supported by application. Only these languages can be specified. -->
<!-- <supportedLanguages>en de cs es fr it ja ko nl pl pt ru sv tr zh</supportedLanguages> -->

<!-- The icon the system uses for the application. Optional. -->
<!-- Place the icons in a 'source path' (e.g. in the 'src' directory). -->
<!-- iPhone: 57x57, iPhone HD: 114x114, iPad: 72x72, iPad HD: 144x144 -->
<icon>
    <image57x57>icon57.png</image57x57>
    <image72x72>icon72.png</image72x72>
    <image114x114>icon114.png</image114x114>
    <image144x144>icon144.png</image144x144>
</icon>

<!-- iOS specific capabilities -->
<iPhone>
    <!-- A list of plist key/value pairs to be added to the application Info.plist -->
    <!-- UIDeviceFamily: 1 - iPhone/iPod Touch; 2 - iPad; both: universal app -->

    <InfoAdditions><![CDATA[            
        <key>UIDeviceFamily</key>
        <array>
            <string>1</string>
            <string>2</string>
        </array>
    ]]></InfoAdditions>

    <!-- Display Resolution for the app ("standard" or "high"). Optional. Default "standard" -->
    <requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>

4

1 回答 1

0

在这里找到答案:http: //forum.starling-framework.org/topic/flash-builder-47-update-tips AIR 3.5 的更新解决了这个问题。

于 2013-02-09T20:34:46.400 回答