我最新的爱好项目是一个使用 JavaScript 的非常简单的 Jump'n'Run 游戏。我已经编写了一些代码(借助 lostdecadegames 的教程)并阅读了有关 GameLoop 的所有内容。
var start = true;
// Create the canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 1200;
canvas.height = 480;
document.body.appendChild(canvas);
var jumping = false;
var gravity = 1.5;
var pressed = true;
// Background image
var bgReady = false;
var bgImage = new Image();
bgImage.onload = function () {
bgReady = true;
};
bgImage.src = "background.png";
// Hero image
var heroReady = false;
var heroImage = new Image();
heroImage.onload = function () {
heroReady = true;
};
heroImage.src = "hero.png";
// Monster image
var monsterReady = false;
var monsterImage = new Image();
monsterImage.onload = function () {
monsterReady = true;
};
monsterImage.src = "monster.png";
// Game objects
var hero = {
speed_x: 50,
speed_y_up: 50,
speed_y_down: 50, // movement in pixels per second
velocity_x: 50,
velocity_y: 50
};
// Handle keyboard controls
var keysDown = {};
addEventListener("keydown", function (e) {
keysDown[e.keyCode] = true;
}, false);
addEventListener("keyup", function (e) {
delete keysDown[e.keyCode];
}, false);
// Update game objects
var update = function (modifier) {
if(38 in keysDown) { // Player holding up
jumping = true;
//hero.y -= hero.speed_y_up * modifier;
}
if (40 in keysDown) { // Player holding down
hero.y += hero.speed_y_down * modifier;
}
if (37 in keysDown) { // Player holding left
hero.x -= hero.speed_x * modifier;
}
if (39 in keysDown) { // Player holding right
hero.x += hero.speed_x * modifier;
}
};
// Draw everything
var render = function () {
if (bgReady) {
ctx.drawImage(bgImage, 0, 0);
}
if (heroReady) {
if(hero.y > 0 && hero.y < 480 && hero.x <= -32)
{
hero.x = hero.x + 1232;
ctx.drawImage(heroImage, hero.x, hero.y);
}
else if(hero.y > 0 && hero.y < 480 && hero.x >= 1200)
{
hero.x = hero.x - 1232;
ctx.drawImage(heroImage, hero.x, hero.y);
}
else if(jumping)
{
ctx.drawImage(heroImage, hero.x, hero.y-100);
jumping = false;
}
else ctx.drawImage(heroImage, hero.x, hero.y);
}
if (monsterReady) {
ctx.drawImage(monsterImage, monster.x, monster.y);
}
};
// The main game loop
var main = function () {
var now = Date.now();
var delta = now - then;
update(delta / 500);
render();
then = now;
};
// Starting the game!
reset();
var then = Date.now();
setInterval(main, 1); // Execute as fast as possible
如您所见,我已经添加了一个固定重力变量和一些速度变量。英雄的动作非常流畅,所以这没问题。跳跃动画有两个问题:
- 当继续按下向上键时,英雄会停留在空中。我试图用一些布尔变量来解决这个问题,但我不知道如何让英雄再次崩溃。
- 现在,我实现了一个“肮脏的技巧”,它使英雄被重新绘制高 50px,但我想要一个平滑的跳跃,这样英雄在上升时会变慢,而在下降时会加速。我查找了很多教程和示例代码,但我太愚蠢了,无法弄清楚如何获得所需的动画。
希望你们能给我一些建议(我不是要最终代码,我只需要一些提示)。