我正在尝试使用自定义 UI(否)实现实时多人游戏GKMatchMakerViewController
。我startBrowsingForNearbyPlayersWithReachableHandler:
^(NSString *playerID, BOOL reachable)
用来寻找本地玩家,然后使用GKMatchmaker
单例发起匹配请求(我已经发起了)。
这就是我遇到麻烦的地方。当我发送请求时,完成处理程序几乎立即触发,没有错误,并且它返回的匹配项的预期玩家计数为零。同时,对方玩家肯定没有回应这个请求。
相关代码:
- (void) findMatch
{
GKMatchRequest *request = [[GKMatchRequest alloc] init];
request.minPlayers = NUM_PLAYERS_PER_MATCH; //2
request.maxPlayers = NUM_PLAYERS_PER_MATCH; //2
if (nil != self.playersToInvite)
{
// we always successfully get in this if-statement
request.playersToInvite = self.playersToInvite;
request.inviteeResponseHandler = ^(NSString *playerID, GKInviteeResponse
response)
{
[self.delegate updateUIForPlayer: playerID accepted: (response ==
GKInviteeResponseAccepted)];
};
}
request.inviteMessage = @"Let's Play!";
[self.matchmaker findMatchForRequest:request
withCompletionHandler:^(GKMatch *match, NSError *error) {
if (error) {
// Print the error
NSLog(@"%@", error.localizedDescription);
}
else if (match != nil)
{
self.currentMatch = match;
self.currentMatch.delegate = self;
// All players are connected
if (match.expectedPlayerCount == 0)
{
// start match
[self startMatch];
}
[self stopLookingForPlayers];
}
}];
}