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我创建了一个视图控制器,并使用界面构建器向视图添加了一些标签和一个按钮。

我正在尝试向视图添加一个圆形的白色边框,因此我正在使用代码通过代码构建一个视图

//http://spazzarama.com/2011/01/08/monotouch-uiview-with-curved-border-and-shadow/
public class WhiteRectangle:UIView
{
    // Constructor used when view is defined in InterfaceBuilder
    public WhiteRectangle (IntPtr handle) : base(handle)
    {
        this.CreateCurveAndShadow();
    }

    // Constructor to use when creating in code
    public WhiteRectangle (System.Drawing.RectangleF frame) : base(frame)
    {
        this.CreateCurveAndShadow();
    }

    private void CreateCurveAndShadow()
    {
        // MasksToBounds == false allows the shadow to appear outside the UIView frame
        this.Layer.MasksToBounds = false;
        this.Layer.CornerRadius = 10;
        this.Layer.ShadowColor = UIColor.DarkGray.CGColor;
        this.Layer.ShadowOpacity = 1.0f;
        this.Layer.ShadowRadius = 6.0f;
        this.Layer.ShadowOffset = new System.Drawing.SizeF(0f, 3f);
    }


}

在我的 ViewControllers ViewDidLoad

        public override void ViewDidLoad ()
    {
        base.ViewDidLoad ();
        var view = new WhiteRectangle(new System.Drawing.RectangleF(10, 10, 300, 300));
        view.BackgroundColor = UIColor.White;
        View.AddSubview (view);
    }

现在我的问题是我正在创建的视图,正如您所期望的那样,它是在界面构建器中创建的视图之后添加的。是否可以设置视图的顺序?

我试过了

    View.Subviews[0].SendSubviewToBack(View.Subviews[1]);
    View.Subviews[1].SendSubviewToBack(View.Subviews[0]);

都不工作

4

1 回答 1

1

我很接近。如果其他人被困在同一件事上,这行得通

this.View.BringSubviewToFront(View.Subviews[0]);
于 2013-01-19T21:32:13.293 回答