4

感谢您的关注!

背景

我正在建造一个四轴飞行器,并在它的四个臂上分别放置一条可单独寻址的 RGB LED。每个灯条有 6 个 LED。

此外,我希望如何切换灯的顺序有六个步骤,因此条带上的所有六个灯不一定会同时切换。

在伪代码中,这是我要创建的内容:

someArray = A group of 4 LED strips {Strip 1: [
    Step 1: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
    . . .,
    Step 6: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
],
. . .,
Strip 4: [
    Step 1: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
    . . .,
    Step 6: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
]};

我正在使用 Arduino 来驱动灯,并且代码是 C++,我不太熟悉。

到目前为止我已经尝试过:

这是迄今为止我尝试过的代码,但是当我在 Arduino IDE 中编译时,我收到一条错误消息,上面写着“Braces around scalar initializer for type 'int'”。

int gpsHoldArr[4][6][6] = {
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
};

我在这里想念什么?

预期用途

预期用途是这样的:

//iterate each of the 6 sets of RGB values and assign them to the correct (sequential) LED
void toggleLights(int lights[]){
  for(int i = 0; i <= 6; ++i) 
  {
    set_color_led(i, lights[i][0], lights[i][1], lights[i][2]);
  } 
}

toggleLights(gpsHoldArr[1][0]);//Get the first step of the second arm.

提前致谢。

4

2 回答 2

4

您为 4d 数组编写了初始化,因为 RGB 有 3 个分量。你可能想做这样的事情:

struct rgb {
  int r, g, b;
};

rgb gpsHoldArr[4][6][6] = {
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
  {
    {{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
    {{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
};

或者,将您的声明更改为:

int gpsHoldArr[4][6][6][3]
于 2013-01-19T06:33:30.677 回答
3

使用一个字节并将内存使用量减半

typedef struct rgb_t {
  byte r;
  byte g;
  byte b;
};

rgb_t gpsHoldArr[4][6][6] = {
于 2013-01-19T06:47:47.950 回答