我找不到你的方法有什么问题。我(几乎)逐字使用它和以下代码来设置一个在我移动鼠标时跟踪鼠标的精灵。也许看看我写的内容,看看它是否与您拥有的代码不同。如果做不到这一点,也许会发布更多你所做的事情?
// Creates the sprite that will visually track the mouse.
private function CreateSurvivor() : Sprite
{
// Create a green square with a white "turret".
var shape = new Shape();
shape.graphics.beginFill(0x00FF00);
shape.graphics.drawRect(0, 0, 100, 100);
shape.graphics.beginFill(0xFFFFFF);
shape.graphics.drawRect(50, 45, 50, 10);
shape.graphics.endFill();
// Center the square within its outer container. Allows it to spin
// around its center point.
shape.x = -50;
shape.y = -50;
var survivor = new Sprite();
survivor.addChild(shape);
return survivor;
}
init 方法只是创建幸存者并将其附加到显示列表中。
private function init(e)
{
m_survivor = CreateSurvivor();
m_survivor.x = 300;
m_survivor.y = 200;
addChild(m_survivor);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseProcess);
}
最后,您的原始方法:
public function mouseProcess(e:MouseEvent) : Void
{
var Xdistance:Float = e.localX - m_survivor.x;
var Ydistance:Float = e.localY - m_survivor.y;
m_survivor.rotation = Math.atan2(Ydistance, Xdistance) * 180 / Math.PI;
}
希望这可以帮助。