30

我已经为这个问题进行了很多搜索,但他们似乎都没有完全按照我的意愿行事。很多教程向我展示了如何在代码中添加线条和多边形,但不是手绘。

问题如下:

我正在构建一个房地产应用程序。如果用户在上面,MKMapView它可以在他/她想要购买/租用房屋的某个区域周围绘制一个矩形/圆形/...。然后我需要显示用户选择的区域内对应的结果。

目前我有一个UIViewMKMapView我做一些自定义绘图的地方,有没有办法将点转换为坐标或..?或者这完全不是这样做的方式?我也听说过MKMapOverlayView,等等。但我不确定如何使用它。

谁能指出我正确的方向,或者他有一些示例代码或教程可以帮助我完成我需要的事情吗?

谢谢

4

4 回答 4

17

我有一个基本上可以做到这一点的应用程序。我有一个地图视图,屏幕顶部有一个工具栏。当您按下该工具栏上的按钮时,您现在处于可以在地图上滑动手指的模式。滑动的开始和结束将代表一个矩形的角。该应用程序将绘制一个半透明的蓝色矩形叠加层以显示您选择的区域。当您抬起手指时,矩形选择完成,应用程序开始在我的数据库中搜索位置。

我不处理圆圈,但我认为你可以做类似的事情,你有两种选择模式(矩形或圆形)。在圆形选择模式下,滑动的起点和终点可以代表圆心和边缘(半径)。或者,直径线的两端。我会把那部分留给你。

执行

首先,我定义了一个透明的覆盖层,它处理选择(OverlaySelectionView.h):

#import <QuartzCore/QuartzCore.h>
#import <MapKit/MapKit.h>

@protocol OverlaySelectionViewDelegate
// callback when user finishes selecting map region
- (void) areaSelected: (CGRect)screenArea;
@end


@interface OverlaySelectionView : UIView {
@private    
    UIView* dragArea;
    CGRect dragAreaBounds;
    id<OverlaySelectionViewDelegate> delegate;
}

@property (nonatomic, assign) id<OverlaySelectionViewDelegate> delegate;

@end

和 OverlaySelectionView.m:

#import "OverlaySelectionView.h"

@interface OverlaySelectionView()
@property (nonatomic, retain) UIView* dragArea;
@end

@implementation OverlaySelectionView

@synthesize dragArea;
@synthesize delegate;

- (void) initialize {
    dragAreaBounds = CGRectMake(0, 0, 0, 0);
    self.userInteractionEnabled = YES;
    self.multipleTouchEnabled = NO;
    self.backgroundColor = [UIColor clearColor];
    self.opaque = NO;
    self.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
}

- (id) initWithCoder: (NSCoder*) coder {
    self = [super initWithCoder: coder];
    if (self != nil) {
        [self initialize];
    }
    return self;
}

- (id) initWithFrame: (CGRect) frame {
    self = [super initWithFrame: frame];
    if (self != nil) {
        [self initialize];
    }
    return self;
}

- (void)drawRect:(CGRect)rect {
    // do nothing
}

#pragma mark - Touch handling

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch* touch = [[event allTouches] anyObject];
    dragAreaBounds.origin = [touch locationInView:self];
}

- (void)handleTouch:(UIEvent *)event {
    UITouch* touch = [[event allTouches] anyObject];
    CGPoint location = [touch locationInView:self];

    dragAreaBounds.size.height = location.y - dragAreaBounds.origin.y;
    dragAreaBounds.size.width = location.x - dragAreaBounds.origin.x;

    if (self.dragArea == nil) {
        UIView* area = [[UIView alloc] initWithFrame: dragAreaBounds];
        area.backgroundColor = [UIColor blueColor];
        area.opaque = NO;
        area.alpha = 0.3f;
        area.userInteractionEnabled = NO;
        self.dragArea = area;
        [self addSubview: self.dragArea];
        [dragArea release];
    } else {
        self.dragArea.frame = dragAreaBounds;
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    [self handleTouch: event];
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    [self handleTouch: event];

    if (self.delegate != nil) {
        [delegate areaSelected: dragAreaBounds];
    }
    [self initialize];
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    [self initialize];
    [self.dragArea removeFromSuperview];
    self.dragArea = nil;
}

#pragma mark -

- (void) dealloc {
    [dragArea release];
    [super dealloc];
}

@end

然后我有一个实现上面定义的协议的类(MapViewController.h):

#import "OverlaySelectionView.h"

typedef struct {
    CLLocationDegrees minLatitude;
    CLLocationDegrees maxLatitude;
    CLLocationDegrees minLongitude;
    CLLocationDegrees maxLongitude;
} LocationBounds;

@interface MapViewController : UIViewController<MKMapViewDelegate, OverlaySelectionViewDelegate> {
    LocationBounds searchBounds;
    UIBarButtonItem* areaButton;

在我的 MapViewController.m 中,该areaSelected方法是我执行将触摸坐标转换为地理坐标的地方convertPoint:toCoordinateFromView:

#pragma mark - OverlaySelectionViewDelegate

- (void) areaSelected: (CGRect)screenArea
{       
    self.areaButton.style = UIBarButtonItemStyleBordered;
    self.areaButton.title = @"Area";

    CGPoint point = screenArea.origin;
    // we must account for upper nav bar height!
    point.y -= 44;
    CLLocationCoordinate2D upperLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
    point.x += screenArea.size.width;
    CLLocationCoordinate2D upperRight = [mapView convertPoint: point toCoordinateFromView: mapView];
    point.x -= screenArea.size.width;
    point.y += screenArea.size.height;
    CLLocationCoordinate2D lowerLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
    point.x += screenArea.size.width;
    CLLocationCoordinate2D lowerRight = [mapView convertPoint: point toCoordinateFromView: mapView];

    searchBounds.minLatitude = MIN(lowerLeft.latitude, lowerRight.latitude);
    searchBounds.minLongitude = MIN(upperLeft.longitude, lowerLeft.longitude);
    searchBounds.maxLatitude = MAX(upperLeft.latitude, upperRight.latitude);
    searchBounds.maxLongitude = MAX(upperRight.longitude, lowerRight.longitude);

    // TODO: comment out to keep search rectangle on screen
    [[self.view.subviews lastObject] removeFromSuperview];

    [self performSelectorInBackground: @selector(lookupHistoryByArea) withObject: nil];
}

// this action is triggered when user selects the Area button to start selecting area
// TODO: connect this to areaButton yourself (I did it in Interface Builder)
- (IBAction) selectArea: (id) sender
{
    PoliteAlertView* message = [[PoliteAlertView alloc] initWithTitle: @"Information"
                                                              message: @"Select an area to search by dragging your finger across the map"
                                                             delegate: self
                                                              keyName: @"swipe_msg_read"
                                                    cancelButtonTitle: @"Ok"
                                                    otherButtonTitles: nil];
    [message show];
    [message release];

    OverlaySelectionView* overlay = [[OverlaySelectionView alloc] initWithFrame: self.view.frame];
    overlay.delegate = self;
    [self.view addSubview: overlay];
    [overlay release];

    self.areaButton.style = UIBarButtonItemStyleDone;
    self.areaButton.title = @"Swipe";
}

你会注意到 myMapViewController有一个属性,areaButton. 那是我工具栏上的一个按钮,通常显示为Area。用户按下它后,他们处于区域选择模式,此时按钮标签变为“滑动”以提醒他们滑动(可能不是最好的 UI,但这就是我所拥有的)。

另请注意,当用户按下区域进入区域选择模式时,我会向他们显示一个警报,告诉他们需要滑动。由于这可能只是他们需要查看一次的提醒,因此我使用了自己的PoliteAlertView,这是UIAlertView用户可以禁止的自定义(不要再次显示警报)。

MylookupHistoryByArea只是一种方法,它通过保存的searchBounds(在后台)搜索我的数据库中的位置,然后在找到的位置在地图上绘制新的叠加层。对于您的应用,这显然会有所不同。

限制

  • 由于这是为了让用户选择近似区域,因此我认为地理精度并不重要。听起来也不应该在您的应用程序中。因此,我只绘制 90 度角的矩形,不考虑地球曲率等。对于只有几英里的区域,这应该没问题。

  • 我不得不对你基于短语触摸的绘图做出一些假设。我决定实现该应用程序的最简单方法,也是触摸屏用户最容易使用的方法,就是通过一次滑动来简单地定义区域。 绘制一个带有触摸的矩形需要 4 次滑动而不是 1 次,这会引入非闭合矩形的复杂性,产生草率的形状,并且可能无法获得用户想要的东西。所以,我试图保持 UI 简单。如果您真的希望用户在地图上绘图,请参阅执行该操作的相关答案

  • 这个应用程序是在 ARC 之前编写的,并且没有针对 ARC 进行更改。

  • 在我的应用程序中,我确实对在主(UI)线程后台(搜索)线程中访问的一些变量使用互斥锁。我为这个例子取出了那个代码。根据您的数据库搜索的工作方式以及您选择运行搜索的方式(GCD 等),您应该确保审核您自己的线程安全性。

于 2013-02-03T23:33:38.573 回答
3

视图控制器.h

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController

@end

视图控制器.m

#import "ViewController.h"
#import <MapKit/MapKit.h>

@interface ViewController () <MKMapViewDelegate>
@property (weak, nonatomic) IBOutlet MKMapView *mapView;
@property (nonatomic, weak) MKPolyline *polyLine;
@property (nonatomic, strong) NSMutableArray *coordinates;
@property (weak, nonatomic) IBOutlet UIButton *drawPolygonButton;
@property (nonatomic) BOOL isDrawingPolygon;
@end

@implementation ViewController
@synthesize coordinates = _coordinates;

- (NSMutableArray*)coordinates
{
    if(_coordinates == nil) _coordinates = [[NSMutableArray alloc] init];
    return _coordinates;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
}

- (IBAction)didTouchUpInsideDrawButton:(UIButton*)sender
{
    if(self.isDrawingPolygon == NO) {

        self.isDrawingPolygon = YES;
        [self.drawPolygonButton setTitle:@"done" forState:UIControlStateNormal];
        [self.coordinates removeAllObjects];
        self.mapView.userInteractionEnabled = NO;

    } else {

        NSInteger numberOfPoints = [self.coordinates count];

        if (numberOfPoints > 2)
        {
            CLLocationCoordinate2D points[numberOfPoints];
            for (NSInteger i = 0; i < numberOfPoints; i++)
                points[i] = [self.coordinates[i] MKCoordinateValue];
            [self.mapView addOverlay:[MKPolygon polygonWithCoordinates:points count:numberOfPoints]];
        }

        if (self.polyLine)
            [self.mapView removeOverlay:self.polyLine];

        self.isDrawingPolygon = NO;
        [self.drawPolygonButton setTitle:@"draw" forState:UIControlStateNormal];
        self.mapView.userInteractionEnabled = YES;

    }
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (self.isDrawingPolygon == NO)
        return;

    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:self.mapView];
    CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];

    [self addCoordinate:coordinate];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (self.isDrawingPolygon == NO)
        return;

    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:self.mapView];
    CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];

    [self addCoordinate:coordinate];
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (self.isDrawingPolygon == NO)
        return;

    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:self.mapView];
    CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];

    [self addCoordinate:coordinate];
    [self didTouchUpInsideDrawButton:nil];

}

- (void)addCoordinate:(CLLocationCoordinate2D)coordinate
{
    [self.coordinates addObject:[NSValue valueWithMKCoordinate:coordinate]];

    NSInteger numberOfPoints = [self.coordinates count];
    if (numberOfPoints > 2) {
        MKPolyline *oldPolyLine = self.polyLine;
        CLLocationCoordinate2D points[numberOfPoints];
        for (NSInteger i = 0; i < numberOfPoints; i++) {
            points[i] = [self.coordinates[i] MKCoordinateValue];
        }
        MKPolyline *newPolyLine = [MKPolyline polylineWithCoordinates:points count:numberOfPoints];
        [self.mapView addOverlay:newPolyLine];

        self.polyLine = newPolyLine;
        if (oldPolyLine) {
            [self.mapView removeOverlay:oldPolyLine];
        }
    }
}

#pragma mark - MKMapViewDelegate

- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
    MKOverlayPathView *overlayPathView;

    if ([overlay isKindOfClass:[MKPolygon class]])
    {
        overlayPathView = [[MKPolygonView alloc] initWithPolygon:(MKPolygon*)overlay];

        overlayPathView.fillColor = [[UIColor cyanColor] colorWithAlphaComponent:0.2];
        overlayPathView.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayPathView.lineWidth = 3;

        return overlayPathView;
    }

    else if ([overlay isKindOfClass:[MKPolyline class]])
    {
        overlayPathView = [[MKPolylineView alloc] initWithPolyline:(MKPolyline *)overlay];

        overlayPathView.strokeColor = [[UIColor blueColor] colorWithAlphaComponent:0.7];
        overlayPathView.lineWidth = 3;

        return overlayPathView;
    }

    return nil;
}

- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id<MKAnnotation>)annotation
{
    if ([annotation isKindOfClass:[MKUserLocation class]])
        return nil;

    static NSString * const annotationIdentifier = @"CustomAnnotation";

    MKAnnotationView *annotationView = [mapView dequeueReusableAnnotationViewWithIdentifier:annotationIdentifier];

    if (annotationView)
    {
        annotationView.annotation = annotation;
    }
    else
    {
        annotationView = [[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:annotationIdentifier];
        annotationView.image = [UIImage imageNamed:@"annotation.png"];
        annotationView.alpha = 0.5;
    }

    annotationView.canShowCallout = NO;

    return annotationView;
}

@end

或者您可以在这里找到整个项目: https ://github.com/tazihosniomar/MapKitDrawing

我希望它会帮助你。

于 2014-05-17T13:28:40.250 回答
2

这是我将触摸转换CLLocationMKMapView.

它也适用于谷歌地图苹果地图

- (void)viewDidLoad {
    // ...

    // ... where the _customMapView is a MKMapView object;

    // find the gesture recogniser of the map
    UIGestureRecognizer *_factoryDoubleTapGesture = nil;
    NSArray *_gestureRecognizersArray = [_customMapView gestureRecognizers];
    for (UIGestureRecognizer *_tempRecogniser in _gestureRecognizersArray) {
        if ([_tempRecogniser isKindOfClass:[UITapGestureRecognizer class]]) {
            if ([(UITapGestureRecognizer *)_tempRecogniser numberOfTapsRequired] == 2) {
                _factoryDoubleTapGesture = _tempRecogniser;
                break;
            }
        }
    }

    // my tap gesture recogniser
    UITapGestureRecognizer *_locationTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(mapLocationTouchedUpInside:)];
    if (_factoryDoubleTapGesture) [_locationTapGesture requireGestureRecognizerToFail:_factoryDoubleTapGesture];
    [_customMapView addGestureRecognizer:_locationTapGesture];

    // ...
}

和...

- (void)mapLocationTouchedUpInside:(UITapGestureRecognizer *)sender {
    CGPoint _tapPoint = [sender locationInView:_customMapView];
    CLLocationCoordinate2D _coordinates = [_customMapView convertPoint:_tapPoint toCoordinateFromView:_customMapView];

    // ... do whatever you'd like with the coordinates
}
于 2013-02-04T09:24:02.287 回答
0

试试 MKOverlayPathView。通过在 MKMapView 上绘制路径来表示区域的问题是,除非您知道缩放比例,否则您不太了解。所以你必须跟踪它。

于 2013-01-19T22:00:11.750 回答