在我的 opengl 项目中,我需要将 UIImage 转换为纹理;有什么办法呢?你能帮助我吗?
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3 回答
11
我没有测试以下内容,但我将分 3 个步骤分解转换:
为您的图像提取信息:
UIImage* image = [UIImage imageNamed:@"imageToApplyAsATexture.png"]; CGImageRef imageRef = [image CGImage]; int width = CGImageGetWidth(imageRef); int height = CGImageGetHeight(imageRef);
分配
textureData
具有上述属性的 a:GLubyte* textureData = (GLubyte *)malloc(width * height * 4); // if 4 components per pixel (RGBA) CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * width; NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(textureData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context);
设置你的纹理:
GLuint textureID; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData);
编辑:
阅读此书;从一张图像到纹理的转换以及在 iOS 环境中应用纹理,一切都得到了解释。
于 2013-01-16T16:44:50.250 回答
1
这是从 UIImage 中获取纹理的快速版本
func setupTexture(sourceImage: UIImage) -> GLuint {
guard let textureImage = sourceImage.cgImage else {
print("Failed to load image")
return 0
}
let width = textureImage.width
let height = textureImage.height
/*
it will write one byte each for red, green, blue, and alpha – so 4 bytes in total.
*/
let textureData = calloc(width * height * 4, MemoryLayout<GLubyte>.size) //4 components per pixel (RGBA)
let spriteContext = CGContext(data: textureData,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: width * 4,
space: textureImage.colorSpace!,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)
spriteContext?.draw(textureImage, in: CGRect(x: 0, y: 0, width: width, height: height))
var textName = GLuint()
glGenTextures(1, &textName)
glBindTexture(GLenum(GL_TEXTURE_2D), textName)
glTexParameteri(GLenum(GL_TEXTURE_2D), GLenum(GL_TEXTURE_MIN_FILTER), GL_NEAREST)
glTexImage2D(GLenum(GL_TEXTURE_2D), 0, GL_RGBA, GLsizei(width),
GLsizei(height), 0, GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), textureData)
return textName
}
注意:需要记住,Core Graphics 在加载图像时会翻转图像。
于 2018-01-16T07:34:08.720 回答
0
使用 GLKit 框架的另一种方法:
//Path to image
NSString *path = [[NSBundle mainBundle] pathForResource:@"textureImage" ofType:@"png"];
//Set eaglContext
[EAGLContext setCurrentContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]];
//Create texture
NSError *theError;
GLKTextureInfo *texture = [GLKTextureLoader textureWithContentsOfFile:filePath options:nil error:&theError];
glBindTexture(texture.target, texture.name);
texture.name
是纹理的 OpenGL 上下文名称。
于 2015-11-13T18:30:51.347 回答