我无法从多个类更新 UI 组件。我已经宣布了两个班级。第一个是 ClassMain,它包含一个 GUI/UI 文本框。我还声明了第二个类,称为 ClassTwo。ClassTwo 的一个实例在主类中声明。
为了使情况进一步复杂化,我在等式中添加了线程。众所周知,线程很有用,因为它们可以防止 GUI 锁定并进一步提高 CPU 吞吐量。我所追求的是一种从两个类中安全更新文本框的解决方案,该类也是线程安全的。目前我不知道如何从 ClassTwo 访问 textBox1,所以我也很想看到一个解决方案。我在下面附上了我的代码(没有文本框更新,因为我不确定如何执行此操作)。
任何帮助表示赞赏。谢谢。
#pragma once
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
using namespace System::Threading;
ref class ClassTwo
{
public:
ClassTwo(void);
void DoProcessing(void);
};
public ref class ClassMain : public System::Windows::Forms::Form
{
public: //Constructor of Main Class
ClassMain(void)
{
InitializeComponent();
backgroundWorker1->RunWorkerAsync();
backgroundWorker2->RunWorkerAsync();
}
protected:
~ClassMain() //Deconstructor of main class
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::TextBox^ textBox1;
private: System::ComponentModel::Container ^components;
//Decleare 2 background Worker threads to perform our calculation and logicwork
//One will execute work through through ClassMain the other using ClassTwo's method of DoProcessing
private: System::ComponentModel::BackgroundWorker^ backgroundWorker1;
private: System::ComponentModel::BackgroundWorker^ backgroundWorker2;
void backgroundWorker1_DoWork( Object^ sender, DoWorkEventArgs^ e );
void backgroundWorker2_DoWork( Object^ sender, DoWorkEventArgs^ e );
//Declare an instance of Class Two
private: ClassTwo^ myclass2;
void InitializeComponent(void)
{
this->textBox1 = (gcnew System::Windows::Forms::TextBox());
this->SuspendLayout();
this->textBox1->Location = System::Drawing::Point(42, 61);
this->textBox1->Multiline = true;
this->textBox1->Name = L"textBox1";
this->textBox1->Size = System::Drawing::Size(409, 71);
this->textBox1->TabIndex = 0;
this->backgroundWorker1 = (gcnew System::ComponentModel::BackgroundWorker());
this->backgroundWorker1->DoWork += gcnew System::ComponentModel::DoWorkEventHandler(this, &ClassMain::backgroundWorker1_DoWork);
this->backgroundWorker2 = (gcnew System::ComponentModel::BackgroundWorker());
this->backgroundWorker2->DoWork += gcnew System::ComponentModel::DoWorkEventHandler(this, &ClassMain::backgroundWorker2_DoWork);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(507, 189);
this->Controls->Add(this->textBox1);
this->Name = L"Form1";
this->Text = L"Form1";
this->ResumeLayout(false);
this->PerformLayout();
}
};
void ClassMain::backgroundWorker1_DoWork( Object^ sender, DoWorkEventArgs^ e )
{
this->myclass2->DoProcessing();
}
void ClassMain::backgroundWorker2_DoWork( Object^ sender, DoWorkEventArgs^ e )
{
int j;
for (j=0;j<10000;j++)
{
//Write the output to our textbox backgroundWorker1
//this->textBox1->AppendText("Hello From ClassMain: The Value of j is" + j.ToString() + "\r\n");
}
}
//Constructor of ClassTwo
ClassTwo::ClassTwo(void)
{
}
//DoProcessing of ClassTwo
void ClassTwo::DoProcessing(void)
{
int i;
for (i=0;i<10000;i++)
{
//Write the output from ClassTwo to our common textbox from backgroundWorker2
//this->textBox1->AppendText("Hello From Class 2: The Value of i is" + i.ToString() + "\r\n");
}
}
[STAThreadAttribute]
int main(array<System::String ^> ^args)
{
// Enabling Windows XP visual effects before any controls are created
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
// Create the main window and run it
Application::Run(gcnew ClassMain());
return 0;
}