尝试在我的游戏视图上显示 GKMatchmakerViewController 时遇到问题。
通常,我通过自动匹配 2 个对手以编程方式创建多人游戏,并且效果很好。
但是当我尝试显示标准的 Game Center Matchmaking 视图时,它会关闭我的游戏视图并将我推回菜单。
菜单视图 -> 游戏视图。
我认为问题可能是我的菜单视图充当我的主视图,并且在显示 Game Center 视图时删除了所有其他视图(因为当时只能显示一个视图控制器)。
我是否设置了我的视图层次结构错误?应该怎么做才能在显示游戏中心视图时不会关闭我的游戏视图?
编辑 - 使用调用 GKMatchMakerViewController 的代码进行更新
GameviewController 与当我想显示游戏中心匹配控制器时调用的方法
- (void)presentCustomVSBattle {
ourRandom = arc4random();
[self setGameState:kGameStateWaitingForMatch];
AppDelegate * delegate = (AppDelegate *) [UIApplication sharedApplication].delegate;
[[GCHelper sharedInstance] findCustomMatchWithMinPlayers:2 maxPlayers:2 viewController:delegate.viewController delegate:self];
}
// 这个方法在 GCHelper.m 中被调用
- (void)findCustomMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers viewController:(UIViewController *)viewController delegate:(id<GCHelperDelegate>)theDelegate {
if (!gameCenterAvailable) return;
matchStarted = NO;
self.match = nil;
self.presentingViewController = viewController;
delegate = theDelegate;
if (pendingInvite != nil) {
[presentingViewController dismissModalViewControllerAnimated:NO];
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:pendingInvite] autorelease];
mmvc.matchmakerDelegate = self;
[presentingViewController presentViewController:mmvc animated:YES completion:nil];
self.pendingInvite = nil;
self.pendingPlayersToInvite = nil;
}
else {
[presentingViewController dismissModalViewControllerAnimated:NO];
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = minPlayers;
request.maxPlayers = maxPlayers;
request.playersToInvite = pendingPlayersToInvite;
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
mmvc.matchmakerDelegate = self;
[presentingViewController presentViewController:mmvc animated:YES completion:nil];
self.pendingInvite = nil;
self.pendingPlayersToInvite = nil;
}
}