有没有其他人遇到过这个问题?我经常使用 NSTimer 调整图像大小。使用 Instruments 后,它没有显示任何内存泄漏,但我的 objectalloc 继续攀升。它直接指向 CGBitmapContextCreateImage。
有人知道解决方案吗?甚至可能的想法?
-(UIImage *) resizedImage:(UIImage *)inImage : (CGRect)thumbRect : (double)interpolationQuality
{
CGImageRef imageRef = [inImage CGImage];
CGImageAlphaInfo alphaInfo = CGImageGetAlphaInfo(imageRef);
if (alphaInfo == kCGImageAlphaNone)
alphaInfo = kCGImageAlphaNoneSkipLast;
// Build a bitmap context that's the size of the thumbRect
CGContextRef bitmap = CGBitmapContextCreate(
NULL,
thumbRect.size.width,
thumbRect.size.height,
CGImageGetBitsPerComponent(imageRef),
4 * thumbRect.size.width,
CGImageGetColorSpace(imageRef),
alphaInfo
);
// Draw into the context, this scales the image
CGContextSetInterpolationQuality(bitmap, interpolationQuality);
CGContextDrawImage(bitmap, thumbRect, imageRef);
// Get an image from the context and a UIImage
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage* result = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap); // ok if NULL
CGImageRelease(ref);
return [result autorelease];
}