我在相册表中有包含照片的数据库。我得到数组中的所有图像并显示在表格中。问题是很少有图像旋转 90 度。
这是 cellForRow 方法中的内容。
AlbumInformation * temp=[albumInfoArray objectAtIndex:indexPath.row];
cell.albumPicImageView.image=temp.albumPictureClass;
return cell;
我得到所有图像,但很少旋转。
请帮忙。
提前致谢
我在相册表中有包含照片的数据库。我得到数组中的所有图像并显示在表格中。问题是很少有图像旋转 90 度。
这是 cellForRow 方法中的内容。
AlbumInformation * temp=[albumInfoArray objectAtIndex:indexPath.row];
cell.albumPicImageView.image=temp.albumPictureClass;
return cell;
我得到所有图像,但很少旋转。
请帮忙。
提前致谢
请参考以下示例。在 PhotoDisplayViewController.m 测试中有以下两种情况,您将自动得到答案,无需任何人解释。
案例 1:使用 UIImageOrientation
ALAssetRepresentation *assetRepresentation = [asset defaultRepresentation];
UIImage *fullScreenImage = [UIImage imageWithCGImage:[assetRepresentation fullScreenImage] scale:[assetRepresentation scale] orientation:(UIImageOrientation)[assetRepresentation orientation]];
案例 2:没有 UIImageOrientation
ALAssetRepresentation *assetRepresentation = [asset defaultRepresentation];
UIImage *fullScreenImage = [UIImage imageWithCGImage:[assetRepresentation fullScreenImage] scale:[assetRepresentation scale] orientation:nil];
当您从断言中阅读时,有一些方向,例如以下
UIImageOrientationUp, // default orientation
UIImageOrientationDown, // 180 deg rotation
UIImageOrientationLeft, // 90 deg CCW
UIImageOrientationRight, // 90 deg CW
UIImageOrientationUpMirrored, // as above but image mirrored along other axis. horizontal flip
UIImageOrientationDownMirrored, // horizontal flip
UIImageOrientationLeftMirrored, // vertical flip
UIImageOrientationRightMirrored, // vertical flip
所以请下载通过这个示例演示
注意:如果要显示所有专辑,则需要更改 RootViewController.m 中的代码,如下所示
NSUInteger groupTypes = ALAssetsGroupAlbum | ALAssetsGroupEvent | ALAssetsGroupFaces|ALAssetsGroupLibrary|ALAssetsGroupSavedPhotos|ALAssetsGroupPhotoStream;
UIImage 有一个分配属性“imageOrientation”;所以这个方法可以帮助你
(UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation == UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage), 0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}