我试图调整这个 Wav 录音样本: http ://channel9.msdn.com/Series/KinectQuickstart/Audio-Fundamentals
对于新的 SDK(1.6 版),出于某种原因 - 生成的 .wav 文件无效
在初始化中:
this.audioStream = this.sensor.AudioSource.Start();
// Use a separate thread for capturing audio because audio stream read operations
// will block, and we don't want to block main UI thread.
this.readingThread = new Thread(AudioReadingThread);
this.readingThread.Start();
fileStream = new FileStream(@"d:\temp\temp.wav", FileMode.Create);
int rec_time = (int) 20 * 2 * 16000;//20 sec
WriteWavHeader(fileStream, rec_time);
线程:
private void AudioReadingThread()
{
while (this.reading)
{
int readCount = audioStream.Read(audioBuffer, 0, audioBuffer.Length);
fileStream.Write(audioBuffer, 0, readCount);
}
}
波形标题:
static void WriteWavHeader(Stream stream, int dataLength)
{
//We need to use a memory stream because the BinaryWriter will close the underlying stream when it is closed
using (var memStream = new MemoryStream(64))
{
int cbFormat = 18; //sizeof(WAVEFORMATEX)
WAVEFORMATEX format = new WAVEFORMATEX()
{
wFormatTag = 1,
nChannels = 1,
nSamplesPerSec = 16000,
nAvgBytesPerSec = 32000,
nBlockAlign = 2,
wBitsPerSample = 16,
cbSize = 0
};
using (var bw = new BinaryWriter(memStream))
{
bw.Write(dataLength + cbFormat + 4); //File size - 8
bw.Write(cbFormat);
//WAVEFORMATEX
bw.Write(format.wFormatTag);
bw.Write(format.nChannels);
bw.Write(format.nSamplesPerSec);
bw.Write(format.nAvgBytesPerSec);
bw.Write(format.nBlockAlign);
bw.Write(format.wBitsPerSample);
bw.Write(format.cbSize);
//data header
bw.Write(dataLength);
memStream.WriteTo(stream);
}
}
}