我有自定义 SurfaceView 包含一个圆圈。我想通过触摸事件旋转这个圆圈。一切都很好,除了触摸完成时我不能暂停 SurfaveView 的 run() 方法。这是我的观点和主题
public class CircleSurfaceView extends SurfaceView implements
SurfaceHolder.Callback {
private Circle mCircle;
private DrawThread thread;
private float mRotation = 0;
long mLastMillis = 0L;
Paint clearPaint = new Paint();
public CircleSurfaceView(Context context) {
super(context);
mCircle = new Circle(0, 200, 200);
getHolder().addCallback(this);
this.setZOrderOnTop(true);
this.getHolder().setFormat(PixelFormat.TRANSPARENT);
clearPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
public void startDrawing() {
if (thread == null) {
thread = new DrawThread(this);
thread.startThread();
}
}
public void stopDrawing() {
if (thread != null) {
thread.stopThread();
// Waiting for the thread to die by calling thread.join,
// repeatedly if necessary
boolean retry = true;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
}
}
thread = null;
}
}
@Override
protected void onDraw(final Canvas canvas) {
canvas.drawPaint(clearPaint);
mCircle.init();
mCircle.draw(canvas);
super.onDraw(canvas);
}
float degrees;
public void rotateCircle() {
mCircle.rotate(mRotation);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float currentX = event.getX();
float currentY = event.getY();
float deltaX, deltaY;
switch (event.getAction()) {
case MotionEvent.ACTION_MOVE:
// Modify rotational angles according to movement
deltaX = currentX - previousX;
deltaY = currentY - previousY;
mRotation += deltaX + deltaY;
}
// Save current x, y
previousX = currentX;
previousY = currentY;
rotateCircle();
return true; // Event handled
}
private float previousX;
private float previousY;
private static int SEG_COUNT = 62;
private static float SEG_IN_GRAD = (float) 360 / SEG_COUNT;
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder arg0) {
startDrawing();
}
@Override
public void surfaceDestroyed(SurfaceHolder arg0) {
stopDrawing();
}
public class DrawThread extends Thread {
private boolean mRun = false;
private SurfaceHolder surfaceHolder = null;
private CircleSurfaceView circleSurfaceView = null;
public DrawThread(CircleSurfaceView circleSurfaceView) {
this.circleSurfaceView = circleSurfaceView;
this.surfaceHolder = circleSurfaceView.getHolder();
}
public void startThread() {
if (mRun == false) {
mRun = true;
super.start();
}
}
public void stopThread() {
if (mRun == true) {
mRun = false;
}
}
@Override
public void run() {
Canvas c = null;
while (mRun) {
c = null;
try {
c = surfaceHolder.lockCanvas();
synchronized (surfaceHolder) {
if (c != null) {
Log.i("run", "run");
circleSurfaceView.rotateCircle();
circleSurfaceView.onDraw(c);
}
}
} finally {
// do this in a finally so that if an exception is thrown
// we don't leave the Surface in an inconsistent state
if (c != null) {
surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}