我找到了如何模糊我的位图,但仍然有一个黑色光晕。我知道它可以通过在模糊之前预乘图像 alpha 来修复,但我不知道该怎么做......
感谢您的任何帮助!
圆法:
private void drawCircle() {
ImageView img = (ImageView) findViewById(R.id.brushPreview);
Bitmap bmp = Bitmap.createBitmap(260, 260, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmp);
Paint mPaint = new Paint();
SeekBar[] seekBar = { (SeekBar) findViewById(R.id.seekBarSize), (SeekBar) findViewById(R.id.seekBarTrans), (SeekBar) findViewById(R.id.seekBarHard) };
mPaint.setDither(true);
mPaint.setColor(0xFFfff000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(seekBar[0].getProgress());
c.drawPoint(130, 130, mPaint);
bmp = getBlurredBitmap(bmp, seekBar[2].getProgress());
img.setImageBitmap(bmp);
}
模糊法
public Bitmap getBlurredBitmap(Bitmap original, int radius) {
if (radius < 1)
return original;
int width = original.getWidth();
int height = original.getHeight();
int wm = width - 1;
int hm = height - 1;
int wh = width * height;
int div = radius + radius + 1;
int a[] = new int[wh];
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int asum, rsum, gsum, bsum, x, y, i, p, p1, p2, yp, yi, yw;
int vmin[] = new int[Math.max(width, height)];
int vmax[] = new int[Math.max(width, height)];
int dv[] = new int[256 * div];
for (i = 0; i < 256 * div; i++)
dv[i] = i / div;
int[] blurredBitmap = new int[wh];
original.getPixels(blurredBitmap, 0, width, 0, 0, width, height);
yw = yi = 0;
for (y = 0; y < height; y++) {
asum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = blurredBitmap[yi + Math.min(wm, Math.max(i, 0))];
asum += (p & 0xff) >> 24;
rsum += (p & 0xff0000) >> 16;
gsum += (p & 0x00ff00) >> 8;
bsum += (p & 0x0000ff);
}
for (x = 0; x < width; x++) {
a[yi] = dv[asum];
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
vmax[x] = Math.max(x - radius, 0);
}
p1 = blurredBitmap[yw + vmin[x]];
p2 = blurredBitmap[yw + vmax[x]];
asum += ((p1 >> 24) & 0xff) - ((p2 >> 24) & 0xff);
rsum += ((p1 & 0x00ff0000) - (p2 & 0x00ff0000)) >> 16;
gsum += ((p1 & 0x0000ff00) - (p2 & 0x0000ff00)) >> 8;
bsum += (p1 & 0x000000ff) - (p2 & 0x000000ff);
yi++;
}
yw += width;
}
for (x = 0; x < width; x++) {
asum = rsum = gsum = bsum = 0;
yp = -radius * width;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
asum += a[yi];
rsum += r[yi];
gsum += g[yi];
bsum += b[yi];
yp += width;
}
yi = x;
for (y = 0; y < height; y++) {
blurredBitmap[yi] = (dv[asum]<<24) | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum];
if (x == 0) {
vmin[y] = Math.min(y + radius + 1, hm) * width;
vmax[y] = Math.max(y - radius, 0) * width;
}
p1 = x + vmin[y];
p2 = x + vmax[y];
asum += a[p1] - a[p2];
rsum += r[p1] - r[p2];
gsum += g[p1] - g[p2];
bsum += b[p1] - b[p2];
yi += width;
}
}
return Bitmap.createBitmap(blurredBitmap, width, height, Bitmap.Config.ARGB_8888);
}