我在 Uiprogressview 中使用自定义进度视图,并在 20 秒内填充固定颜色,但我希望它在 10 秒后填充不同的颜色,以便 2 秒后看起来像两个彩色圆圈,这是我的代码:
#import "CEViewController.h"
@interface CEViewController ()
{
}
@end
@implementation CEViewController
@synthesize progressView;
@synthesize progressSlider;
@synthesize playPauseButton;
@synthesize player;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.player = [[[CEPlayer alloc] init] autorelease];
self.player.delegate = self;
UIColor *tintColor = [UIColor orangeColor];
[[UISlider appearance] setMinimumTrackTintColor:tintColor];
[[CERoundProgressView appearance] setTintColor:tintColor];
self.progressView.trackColor = [UIColor colorWithWhite:0.80 alpha:1.0];
self.progressView.startAngle = (3.0*M_PI)/2.0;
}
- (void)viewDidUnload
{
[self setProgressView:nil];
[self setProgressSlider:nil];
[self setPlayPauseButton:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (void)dealloc {
[progressView release];
[progressSlider release];
self.player = nil;
[playPauseButton release];
[super dealloc];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
- (IBAction)progressSlider:(UISlider *)sender
{
self.player.position = sender.value;
self.progressView.progress = sender.value;
}
- (IBAction)playPauseButton:(UIButton *)sender
{
if(sender.selected) // Shows the Pause symbol
{
sender.selected = NO;
[self.player pause];
}
else // Shows the Play symbol
{
sender.selected = YES;
[self.player play];
}
}
// MARK: CEPlayerDelegate methods
- (void) player:(CEPlayer *)player didReachPosition:(float)position
{
self.progressView.progress = position;
self.progressSlider.value = position;
}
- (void) playerDidStop:(CEPlayer *)player
{
self.playPauseButton.selected = NO;
self.progressView.progress = 0.0;
self.progressSlider.value = 0.0;
}
@end
我应该在哪里进行更改以获得我想要的输出,请帮助