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我试图确定一个点是否在来自原始点的两个角度之间(以确定是否使用 OpenGL 绘制它,尽管这无关紧要)。最简单的方法是什么? 在此处输入图像描述

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5 回答 5

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如果角度 CAB + BAD = 45 的绝对值,则点在内部。如果 CAB + BAD > 45,那么点在外面。

于 2012-12-29T19:26:14.290 回答
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2 个向量u = (ux, uy), v = (vx, vy), 的二维叉积是

u x v = ux * vy - uy * vx = |u| * |v| * sin(phi)

其中是到phi之间的角度(从 到 测量u)。如果角度在 0 到 180 度之间,则叉积为正。vuv

所以

(B - A) x (D - A) > 0

如果B位于从A到的向量“左侧”的半平面上D,因此

(B - A) x (D - A) > 0 and (B - A) x (C - A) < 0

确切地说,如果B位于该部门。如果您还想捕获B位于扇区边界的情况,请使用>=resp。<=.

注意:只要扇区的角度A小于 180 度,此方法就有效,并且可能可以推广到更大的角度。由于您的角度是 45 度,因此可以使用这些公式。)

于 2012-12-29T19:46:46.880 回答
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如果您有点坐标且没有角度,则使用极坐标将 [X,Y] -> [R,Theta](半径和角度)相对于中心(图中的 A)转换,然后比较角度(θ)。

此代码将 Point 转换为相对于中心点的 PolarPoint:

/// <summary>
/// Converts Point to polar coordinate point
/// </summary>
public static PolarPoint PointToPolarPoint(Point center, Point point)
{
  double dist = Distance(center, point);

  double theta = Math.Atan2(point.Y - center.Y, point.X - center.X);

  if (theta < 0)  // provide 0 - 2Pi "experience"
    theta = 2 * Math.PI + theta;

  return new PolarPoint(dist, theta);
}

/// <summary>
/// Calculates distance between two points
/// </summary>
public static int Distance(Point p1, Point p2)  
{
  return (int) Math.Sqrt
         (
           Math.Pow(p1.X - p2.X, 2) +
           Math.Pow(p1.Y - p2.Y, 2)
         );
}

C# 中的 Polar Point 类(包括转换回 Point):

    /* NFX by ITAdapter
     * Originated: 2006.01
     * Revision: NFX 0.2  2009.02.10
     */
    using System;
    using System.Collections.Generic;
    using System.Drawing;
    using System.Text;

    namespace NFX.Geometry
    {

      /// <summary>
      /// Represents a point with polar coordinates
      /// </summary>
      public struct PolarPoint
      {

        #region .ctor

          /// <summary>
          /// Initializes polar coordinates
          /// </summary>
          public PolarPoint(double r, double theta)
          {
            m_R = r;
            m_Theta = 0;
            Theta = theta;
          }

          /// <summary>
          /// Initializes polar coordinates from 2-d cartesian coordinates
          /// </summary>
          public PolarPoint(Point center, Point point)
          {
            this = CartesianUtils.PointToPolarPoint(center, point);
          }
        #endregion

        #region Private Fields 
          private double m_R;
          private double m_Theta;

        #endregion


        #region Properties
          /// <summary>
          /// R coordinate component which is coordinate distance from point of coordinates origin
          /// </summary>
          public double R
          {
            get { return m_R; }
            set { m_R = value; }
          }


          /// <summary>
          /// Angular azimuth coordinate component. An angle must be between 0 and 2Pi.
          /// Note: Due to screen Y coordinate going from top to bottom (in usual orientation)
          ///  Theta angle may be reversed, that is - be positive in the lower half coordinate plane.
          /// Please refer to:
          ///  http://en.wikipedia.org/wiki/Polar_coordinates
          /// </summary>
          public double Theta
          {
            get { return m_Theta; }
            set
            {
              if ((value < 0) || (value > Math.PI * 2))
                throw new NFXException("Invalid polar coordinates angle");
              m_Theta = value;
            }
          }


          /// <summary>
          /// Returns polar coordinate converted to 2-d cartesian coordinates.
          /// Coordinates are relative to 0,0 of the angle base vertex
          /// </summary>
          public Point Point
          {
            get
            {
              int x = (int)(m_R * Math.Cos(m_Theta));
              int y = (int)(m_R * Math.Sin(m_Theta));
              return new Point(x, y);
            }
          }
        #endregion



        #region Operators  
          public static bool operator ==(PolarPoint left, PolarPoint right)
          {
            return (left.m_R == right.m_R) && (left.m_Theta == right.m_Theta);
          }

          public static bool operator !=(PolarPoint left, PolarPoint right)
          {
            return (left.m_R != right.m_R) || (left.m_Theta != right.m_Theta);
          }
        #endregion


        #region Object overrides
          public override bool Equals(object obj)
          {
            if (obj is PolarPoint)
             return this==((PolarPoint)obj);
            else
             return false; 
          }

          public override int GetHashCode()
          {
            return m_R.GetHashCode() + m_Theta.GetHashCode();
          }

          public override string ToString()
          {
            return string.Format("Distance: {0}; Angle: {1} rad.", m_R, m_Theta);
          }


        #endregion

      }


    }
于 2012-12-29T19:31:12.820 回答
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我最终把它归结为这个函数(其中cameraYR是点A旋转的角度,cameraX是Ax,cameraY是Ay,x是Bx,y是By):

float cameraAngle = PI + cameraYR;
float angle = PI / 2 + atan2f(cameraY - y, cameraX - x);
float anglediff = fmodf(angle - cameraAngle + PI, PI * 2) - PI;
return (anglediff <= visibleAngle && anglediff >= -visibleAngle) || (anglediff <= -PI * 2 + visibleAngle && angleDiff >= -PI * 2 - visibleAngle);
于 2012-12-30T09:15:44.800 回答
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我刚刚回答了一个类似的问题。找出一个角度是否在两个角度之间(这也解决了你的问题)。检查下面

是两个角之间的角

希望能帮助到你

于 2013-02-25T15:49:52.453 回答