我在three.js上测试了材料开关,我看到了材料camaro ici: http ://mrdoob.github.com/three.js/examples/webgl_materials_cars_camaro.html
但是,如果我认为理解代码,我会尝试使用具有单一材质的单个对象来重现它,然后单击按钮更改材质。但我有两个问题: - 如何创建具有纹理的材料变体 - 经过 3 天的测试,我的代码不起作用,我不明白为什么如果你能告诉我它卡在哪里以及为什么:
/////////////////////// MATERIAL /////////////////////////////
var materials = {
Red: new THREE.MeshLambertMaterial( {
color: 0x660000,
envMap: textureCube,
combine: THREE.MixOperation,
reflectivity: 0.5
} ),
Black: new THREE.MeshLambertMaterial( {
color: 0x000000,
envMap: textureCube,
combine: THREE.MixOperation,
reflectivity: 0.5
} ),
White: new THREE.MeshLambertMaterial( {
color: 0xffffff,
envMap: textureCube,
combine: THREE.MixOperation,
reflectivity: 0.5
} ),
Gold: new THREE.MeshPhongMaterial( {
color: 0xaa9944,
specular: 0xbbaa99,
shininess: 50,
envMap: textureCube,
combine: THREE.MultiplyOperation
} ),
Chrome: new THREE.MeshPhongMaterial( {
color: 0xffffff,
specular:0xffffff,
envMap: textureCube,
combine: THREE.MultiplyOperation
} ),
// how to configure this material ?
/*LWood: new THREE.ImageUtils.loadTexture ( texture );
url = "models/macabann/chataigner.jpg";
imgTexture.repeat.set( 4, 4 );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
imgTexture.anisotropy = 16;
shininess: 50;
specular: 0x333333;
envMap: textureCube;
combine: THREE.MixOperation;
reflectivity: 0.2;
bumpScale: 1;
shading: THREE.SmoothShading;*/
/*DWood: new THREE.ImageUtils.loadTexture ( texture );
url = "models/macabann/chataigner.jpg";
imgTexture.repeat.set( 4, 4 );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
imgTexture.anisotropy = 16;
shininess: 50;
specular: 0x333333;
envMap: textureCube;
combine: THREE.MixOperation;
reflectivity: 0.2;
bumpScale: 0;
shading: THREE.SmoothShading;*/
};
/////////////////////// FIN MATERIAL /////////////////////////////
////////////////////////// OBJET ////////////////////////////
var loader = new THREE.JSONLoader();
loader.load('models/macabann/bielo.js', function ( geometry )
{ createScene( geometry, materials ) }
);
function createScene( geometry, materials ) {
var Bmaterial = new THREE.MeshLambertMaterial();
Bmaterial = materials [ "Orange" ];// default cette ligne merde
var mesh = new THREE.Mesh( geometry, Bmaterial );
mesh.scale.set(1, 1, 1);
mesh.position.y = 0;
mesh.position.x = 0;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
createButtons( materials, Bmaterial );
}
///////////////////// FIN OBJET ///////////////////////
//////////////////// buttons //////////////////////////
function createButtons( materials, Bmaterial ) {
var buttons = document.getElementById( "buttons" );
for ( var key in materials ) {
var button = document.createElement( 'button' );
button.textContent = key;
button.addEventListener( 'click', function ( event ) {
Bmaterial = materials[ this.textContent ];///////problem ?
}, false
);
buttons.appendChild( button );
}
}
感谢答案