我正在编写一个负责将文件上传到服务器的应用程序,在 C++ Winsock 中,我使用多线程技术成功编写了它,它工作正常,没有错误。但是当我想使用 Overlapped I/O 技术时,我遇到了一个问题,即并非所有文件都被服务器接收。
我将发布与发送和接收文件相关的代码部分。
int iRecv = WSARecv(AcceptSocket, &DataBuf, 1, &RecvBytes, &Flags, &AcceptOverlapped, NULL);
int iBytesReceived = 0;
while(true)
{
printf("error =%d\r",WSAGetLastError());
// Step 7:
// Determine the status of the overlapped
// request
WSAGetOverlappedResult(AcceptSocket, &AcceptOverlapped, &BytesTransferred, FALSE, &Flags);
// Step 5:
// Wait for the overlapped I/O call to complete
Index = WSAWaitForMultipleEvents(EventTotal, EventArray, FALSE, WSA_INFINITE, FALSE);
// Index should be 0 because we
// have only one event handle in EventArray
// Step 6:
// Reset the signaled event
WSAResetEvent(EventArray[Index - WSA_WAIT_EVENT_0]);
if( iRecv>=0)
{
iBytesReceived += RecvBytes;
fwrite(DataBuf.buf,sizeof(char), RecvBytes,flUploadedFile);
}
if (lReceivedBytes>=iFilesize) break;
Flags = 0;
ZeroMemory(&AcceptOverlapped, sizeof(WSAOVERLAPPED));
AcceptOverlapped.hEvent = EventArray[Index - WSA_WAIT_EVENT_0];
DataBuf.len = DATA_BUFSIZE;//1024
DataBuf.buf = buffer;
iRecv=WSARecv(AcceptSocket, &DataBuf, 1, &RecvBytes, &Flags, &AcceptOverlapped, NULL);
}
我不得不提到服务器正在正确接收文件名和文件大小。
客户端
void UploadFile(....)
{
.
.
.
hFile = CreateFile(fp,GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING,FILE_FLAG_SEQUENTIAL_SCAN,NULL);
bTrans= TransmitFile(connectedSocket,hFile,0,0,NULL,NULL,0) ;
.
.
}
他们在我的代码中是否存在任何错误?有什么建议或帮助吗?我被困住了。