如何在 Three.js (r58) 中创建正确旋转的 ArrowHelper?
var point1 = new THREE.Vector3(0, 0, 0);
var point2 = new THREE.Vector3(10, 10, 10);
var direction = new THREE.Vector3().subVectors(point1, point2);
var arrow = new THREE.ArrowHelper(direction.normalize(), point1);
console.log(arrow.rotation);
我总是以Object {x: 0, y: 0, z: 0}
箭头旋转结束。我究竟做错了什么?