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/*
Fixed Point Arithmatic structure and relevant methods. Simple fixed point structure included as well.
Created from information and code gathered here: http://stackoverflow.com/questions/605124/fixed-point-math-in-c
May be used for anything without permission.
To quote the original author (x4000 of stackoverflow.com):
"The accuracy of these functions as they are coded here is more than enough for my purposes, but if you need more you can increase the SHIFT AMOUNT on FInt.
Just be aware that if you do so, the constants on [trigonomic] functions will then need to be divided by 4096 and then multiplied by whatever your new SHIFT AMOUNT requires.
You're likely to run into some bugs if you do that and aren't careful, so be sure to run checks against the built-in Math functions to make sure that your results aren't
being put off by incorrectly adjusting a constant."
Code credit: x4000 of stackoverflow.com
Compiled into a usable source file by: Paul Bergeron
Date: 7/1/2009
More fixed point functions can be found written in Java here: http://home.comcast.net/~ohommes/MathFP/
*/
public struct FInt
{
public long RawValue;
public const int SHIFT_AMOUNT = 12; //12 is 4096
public const long One = 1 << SHIFT_AMOUNT;
public const int OneI = 1 << SHIFT_AMOUNT;
public static FInt OneF = new FInt( 1, true );
#region Constructors
public FInt( long StartingRawValue, bool UseMultiple )
{
this.RawValue = StartingRawValue;
if ( UseMultiple )
this.RawValue = this.RawValue << SHIFT_AMOUNT;
}
public FInt( double DoubleValue )
{
DoubleValue *= (double)One;
this.RawValue = (int)Math.Round( DoubleValue );
}
#endregion
public int IntValue
{
get { return (int)( this.RawValue >> SHIFT_AMOUNT ); }
}
public int ToInt()
{
return (int)( this.RawValue >> SHIFT_AMOUNT );
}
public double ToDouble()
{
return (double)this.RawValue / (double)One;
}
public FInt Inverse
{
get { return new FInt( -this.RawValue, false ); }
}
#region FromParts
/// <summary>
/// Create a fixed-int number from parts. For example, to create 1.5 pass in 1 and 500.
/// </summary>
/// <param name="PreDecimal">The number above the decimal. For 1.5, this would be 1.</param>
/// <param name="PostDecimal">The number below the decimal, to three digits.
/// For 1.5, this would be 500. For 1.005, this would be 5.</param>
/// <returns>A fixed-int representation of the number parts</returns>
public static FInt FromParts( int PreDecimal, int PostDecimal )
{
FInt f = new FInt( PreDecimal );
if ( PostDecimal != 0 )
f.RawValue += ( new FInt( PostDecimal ) / 1000 ).RawValue;
return f;
}
#endregion
#region *
public static FInt operator *( FInt one, FInt other )
{
return new FInt( ( one.RawValue * other.RawValue ) >> SHIFT_AMOUNT, false );
}
public static FInt operator *( FInt one, int multi )
{
return one * (FInt)multi;
}
public static FInt operator *( int multi, FInt one )
{
return one * (FInt)multi;
}
#endregion
#region /
public static FInt operator /( FInt one, FInt other )
{
return new FInt( ( one.RawValue << SHIFT_AMOUNT ) / ( other.RawValue ), false );
}
public static FInt operator /( FInt one, int divisor )
{
return one / (FInt)divisor;
}
public static FInt operator /( int divisor, FInt one )
{
return (FInt)divisor / one;
}
#endregion
#region %
public static FInt operator %( FInt one, FInt other )
{
return new FInt( ( one.RawValue ) % ( other.RawValue ), false );
}
public static FInt operator %( FInt one, int divisor )
{
return one % (FInt)divisor;
}
public static FInt operator %( int divisor, FInt one )
{
return (FInt)divisor % one;
}
#endregion
#region +
public static FInt operator +( FInt one, FInt other )
{
return new FInt( one.RawValue + other.RawValue, false );
}
public static FInt operator +( FInt one, int other )
{
return one + (FInt)other;
}
public static FInt operator +( int other, FInt one )
{
return one + (FInt)other;
}
#endregion
#region -
public static FInt operator -( FInt one, FInt other )
{
return new FInt( one.RawValue - other.RawValue, false );
}
public static FInt operator -( FInt one, int other )
{
return one - (FInt)other;
}
public static FInt operator -( int other, FInt one )
{
return (FInt)other - one;
}
#endregion
#region ==
public static bool operator ==( FInt one, FInt other )
{
return one.RawValue == other.RawValue;
}
public static bool operator ==( FInt one, int other )
{
return one == (FInt)other;
}
public static bool operator ==( int other, FInt one )
{
return (FInt)other == one;
}
#endregion
#region !=
public static bool operator !=( FInt one, FInt other )
{
return one.RawValue != other.RawValue;
}
public static bool operator !=( FInt one, int other )
{
return one != (FInt)other;
}
public static bool operator !=( int other, FInt one )
{
return (FInt)other != one;
}
#endregion
#region >=
public static bool operator >=( FInt one, FInt other )
{
return one.RawValue >= other.RawValue;
}
public static bool operator >=( FInt one, int other )
{
return one >= (FInt)other;
}
public static bool operator >=( int other, FInt one )
{
return (FInt)other >= one;
}
#endregion
#region <=
public static bool operator <=( FInt one, FInt other )
{
return one.RawValue <= other.RawValue;
}
public static bool operator <=( FInt one, int other )
{
return one <= (FInt)other;
}
public static bool operator <=( int other, FInt one )
{
return (FInt)other <= one;
}
#endregion
#region >
public static bool operator >( FInt one, FInt other )
{
return one.RawValue > other.RawValue;
}
public static bool operator >( FInt one, int other )
{
return one > (FInt)other;
}
public static bool operator >( int other, FInt one )
{
return (FInt)other > one;
}
#endregion
#region <
public static bool operator <( FInt one, FInt other )
{
return one.RawValue < other.RawValue;
}
public static bool operator <( FInt one, int other )
{
return one < (FInt)other;
}
public static bool operator <( int other, FInt one )
{
return (FInt)other < one;
}
#endregion
public static explicit operator int( FInt src )
{
return (int)( src.RawValue >> SHIFT_AMOUNT );
}
public static explicit operator FInt( int src )
{
return new FInt( src, true );
}
public static explicit operator FInt( long src )
{
return new FInt( src, true );
}
public static explicit operator FInt( ulong src )
{
return new FInt( (long)src, true );
}
public static FInt operator <<( FInt one, int Amount )
{
return new FInt( one.RawValue << Amount, false );
}
public static FInt operator >>( FInt one, int Amount )
{
return new FInt( one.RawValue >> Amount, false );
}
public override bool Equals( object obj )
{
if ( obj is FInt )
return ( (FInt)obj ).RawValue == this.RawValue;
else
return false;
}
public override int GetHashCode()
{
return RawValue.GetHashCode();
}
public override string ToString()
{
return this.RawValue.ToString();
}
#region PI, DoublePI
public static FInt PI = new FInt( 12868, false ); //PI x 2^12
public static FInt TwoPIF = PI * 2; //radian equivalent of 260 degrees
public static FInt PIOver180F = PI / (FInt)180; //PI / 180
#endregion
#region Sqrt
public static FInt Sqrt( FInt f, int NumberOfIterations )
{
if ( f.RawValue < 0 ) //NaN in Math.Sqrt
throw new ArithmeticException( "Input Error" );
if ( f.RawValue == 0 )
return (FInt)0;
FInt k = f + FInt.OneF >> 1;
for ( int i = 0; i < NumberOfIterations; i++ )
k = ( k + ( f / k ) ) >> 1;
if ( k.RawValue < 0 )
throw new ArithmeticException( "Overflow" );
else
return k;
}
public static FInt Sqrt( FInt f )
{
byte numberOfIterations = 8;
if ( f.RawValue > 0x64000 )
numberOfIterations = 12;
if ( f.RawValue > 0x3e8000 )
numberOfIterations = 16;
return Sqrt( f, numberOfIterations );
}
#endregion
#region Sin
public static FInt Sin( FInt i )
{
FInt j = (FInt)0;
for ( ; i < 0; i += new FInt( 25736, false ) ) ;
if ( i > new FInt( 25736, false ) )
i %= new FInt( 25736, false );
FInt k = ( i * new FInt( 10, false ) ) / new FInt( 714, false );
if ( i != 0 && i != new FInt( 6434, false ) && i != new FInt( 12868, false ) &&
i != new FInt( 19302, false ) && i != new FInt( 25736, false ) )
j = ( i * new FInt( 100, false ) ) / new FInt( 714, false ) - k * new FInt( 10, false );
if ( k <= new FInt( 90, false ) )
return sin_lookup( k, j );
if ( k <= new FInt( 180, false ) )
return sin_lookup( new FInt( 180, false ) - k, j );
if ( k <= new FInt( 270, false ) )
return sin_lookup( k - new FInt( 180, false ), j ).Inverse;
else
return sin_lookup( new FInt( 360, false ) - k, j ).Inverse;
}
private static FInt sin_lookup( FInt i, FInt j )
{
if ( j > 0 && j < new FInt( 10, false ) && i < new FInt( 90, false ) )
return new FInt( SIN_TABLE[i.RawValue], false ) +
( ( new FInt( SIN_TABLE[i.RawValue + 1], false ) - new FInt( SIN_TABLE[i.RawValue], false ) ) /
new FInt( 10, false ) ) * j;
else
return new FInt( SIN_TABLE[i.RawValue], false );
}
private static int[] SIN_TABLE = {
0, 71, 142, 214, 285, 357, 428, 499, 570, 641,
711, 781, 851, 921, 990, 1060, 1128, 1197, 1265, 1333,
1400, 1468, 1534, 1600, 1665, 1730, 1795, 1859, 1922, 1985,
2048, 2109, 2170, 2230, 2290, 2349, 2407, 2464, 2521, 2577,
2632, 2686, 2740, 2793, 2845, 2896, 2946, 2995, 3043, 3091,
3137, 3183, 3227, 3271, 3313, 3355, 3395, 3434, 3473, 3510,
3547, 3582, 3616, 3649, 3681, 3712, 3741, 3770, 3797, 3823,
3849, 3872, 3895, 3917, 3937, 3956, 3974, 3991, 4006, 4020,
4033, 4045, 4056, 4065, 4073, 4080, 4086, 4090, 4093, 4095,
4096
};
#endregion
private static FInt mul( FInt F1, FInt F2 )
{
return F1 * F2;
}
#region Cos, Tan, Asin
public static FInt Cos( FInt i )
{
return Sin( i + new FInt( 6435, false ) );
}
public static FInt Tan( FInt i )
{
return Sin( i ) / Cos( i );
}
public static FInt Asin( FInt F )
{
bool isNegative = F < 0;
F = Abs( F );
if ( F > FInt.OneF )
throw new ArithmeticException( "Bad Asin Input:" + F.ToDouble() );
FInt f1 = mul( mul( mul( mul( new FInt( 145103 >> FInt.SHIFT_AMOUNT, false ), F ) -
new FInt( 599880 >> FInt.SHIFT_AMOUNT, false ), F ) +
new FInt( 1420468 >> FInt.SHIFT_AMOUNT, false ), F ) -
new FInt( 3592413 >> FInt.SHIFT_AMOUNT, false ), F ) +
new FInt( 26353447 >> FInt.SHIFT_AMOUNT, false );
FInt f2 = PI / new FInt( 2, true ) - ( Sqrt( FInt.OneF - F ) * f1 );
return isNegative ? f2.Inverse : f2;
}
#endregion
#region ATan, ATan2
public static FInt Atan( FInt F )
{
return Asin( F / Sqrt( FInt.OneF + ( F * F ) ) );
}
public static FInt Atan2( FInt F1, FInt F2 )
{
if ( F2.RawValue == 0 && F1.RawValue == 0 )
return (FInt)0;
FInt result = (FInt)0;
if ( F2 > 0 )
result = Atan( F1 / F2 );
else if ( F2 < 0 )
{
if ( F1 >= 0 )
result = ( PI - Atan( Abs( F1 / F2 ) ) );
else
result = ( PI - Atan( Abs( F1 / F2 ) ) ).Inverse;
}
else
result = ( F1 >= 0 ? PI : PI.Inverse ) / new FInt( 2, true );
return result;
}
#endregion
#region Abs
public static FInt Abs( FInt F )
{
if ( F < 0 )
return F.Inverse;
else
return F;
}
#endregion
}
public struct FPoint
{
public FInt X;
public FInt Y;
public FPoint( FInt X, FInt Y )
{
this.X = X;
this.Y = Y;
}
public static FPoint FromPoint( Point p )
{
FPoint f = new FPoint();
f.X = (FInt)p.X;
f.Y = (FInt)p.Y;
return f;
}
public static Point ToPoint( FPoint f )
{
return new Point( f.X.IntValue, f.Y.IntValue );
}
}