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我正在通过互联网异步下载四个 plist 文件。我需要等到所有四个文件都下载完毕,直到我在第一次运行时推送 UIViewController,或者在所有后续运行时刷新数据并重新加载我的所有 UITableViews。

在第一次运行时,一切正常。刷新时,所有四个 url 请求都被调用并启动,但从不调用它们的完成或失败块,并且 UI 冻结。这很奇怪,因为我在后台线程中执行所有操作。我一直无法弄清楚为什么会这样。

第一次加载和刷新方法调用四个“更新”方法的方式相同,使用NSCondition的方式相同。

第一次运行:

- (void)loadContentForProgram:(NSString *)programPath
{
    NSLog(@"Start Load Program");
    AppDelegate *myDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
    hud = [[MBProgressHUD alloc] initWithView:myDelegate.window];
    [myDelegate.window addSubview:hud];
    hud.labelText = @"Loading...";
    hud.detailsLabelText = @"Loading Data";
    dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
        //Do stuff here to load data from files

        //Update From online files
        hud.detailsLabelText = @"Updating Live Data";
        resultLock = NO;
        progressLock = NO;
        recallLock = NO;
        stageLock = NO;

        condition = [[NSCondition alloc] init];
        [condition lock];

        [self updateCurrentCompsText];
        [self updateCompetitionResults];
        [self updateCompetitionRecalls];
        [self updateCompetitionProgress];


        while (!resultLock) {
            [condition wait];
        }
        NSLog(@"Unlock");
        while (!stageLock) {
            [condition wait];
        }
        NSLog(@"Unlock");
        while (!recallLock) {
            [condition wait];
        }
        NSLog(@"Unlock");
        while (!progressLock) {
            [condition wait];
        }
        NSLog(@"Unlock");
        [condition unlock];
        updateInProgress = NO;
        //Reset Refresh controls and table views
        self.refreshControlsArray = [[NSMutableArray alloc] init];
        self.tableViewsArray = [[NSMutableArray alloc] init];
        NSLog(@"Finished Loading Program");
        [[NSNotificationCenter defaultCenter] postNotificationName:@"WMSOFinishedLoadingProgramData" object:nil]; //Pushes view controller
        dispatch_async(dispatch_get_main_queue(), ^{
            [MBProgressHUD hideHUDForView:myDelegate.window animated:YES];
        });
    });
}

刷新数据时:

- (void)updateProgramContent
{
    if (!updateInProgress) {
        updateInProgress = YES;
        for (int i = 0; i < self.refreshControlsArray.count; i++) {
            if (!((UIRefreshControl *)self.refreshControlsArray[i]).refreshing) {
                [self.refreshControlsArray[i] beginRefreshing];
                [self.tableViewsArray[i] setContentOffset:CGPointMake(0.0, 0.0) animated:YES];
            }
        }

        resultLock = NO;
        stageLock = NO;
        recallLock = NO;
        progressLock = NO;
        dispatch_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{

            condition = [[NSCondition alloc] init];
            [condition lock];

            [self updateCompetitionProgress];
            [self updateCompetitionRecalls];
            [self updateCompetitionResults];
            [self updateCurrentCompsText];

            while (!resultLock) {
                [condition wait];
            }
            NSLog(@"Unlock");
            while (!stageLock) {
                [condition wait];
            }
            NSLog(@"Unlock");
            while (!recallLock) {
                [condition wait];
            }
            NSLog(@"Unlock");
            while (!progressLock) {
                [condition wait];
            }
            NSLog(@"Unlock");
            [condition unlock];
        });

        for (int i = 0; i < self.refreshControlsArray.count; i++) {
            [self.refreshControlsArray[i] performSelector:@selector(endRefreshing) withObject:nil afterDelay:1.0];
            [self.tableViewsArray[i] performSelector:@selector(reloadData) withObject:nil afterDelay:1.0];
        }
        updateInProgress = NO;
    }
}

上面每个加载方法中出现的下面的块对应于将下载和更新特定数据的方法。

[self updateCompetitionProgress];
[self updateCompetitionRecalls];
[self updateCompetitionResults];
[self updateCurrentCompsText];

运行:

- (void)updateCompetitionResults
{
    __block NSDictionary *competitionResultsData = nil;
    NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:[NSString stringWithFormat:@"Some URL",[self.programName stringByReplacingOccurrencesOfString:@" " withString:@"%20"]]] cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:20.0];
    AFPropertyListRequestOperation *operation = [AFPropertyListRequestOperation propertyListRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id propertyList) {
        competitionResultsData = (NSDictionary *)propertyList;
        [competitionResultsData writeToFile:[@"SOME LOCAL PATH"] atomically:NO];
        [self updateCompetitionResultsWithDictionary:competitionResultsData];
    } failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id propertyList) {
        competitionResultsData = [NSDictionary dictionaryWithContentsOfFile:[@"SOME LOCAL PATH"]];
        NSLog(@"Failed to retreive competition results: %@", error);
        [self updateCompetitionResultsWithDictionary:competitionResultsData];
    }];
    [operation start];
}

并且完成和失败块调用相同的方法来更新数据

- (void)updateCompetitionResultsWithDictionary:(NSDictionary *)competitionResultsData
{
    //Do Stuff with the data here
    resultLock = YES;
    [condition signal];
}

那么,为什么这在第一次运行时有效,但在任何后续运行中都无效?

4

1 回答 1

5

正如我在上面的评论中提到的,最明显的问题是您正在调用condition在初始化之前使用的方法conditioncondition确保在开始调用之前进行初始化updateCompetitionResults等。


就更彻底的改变而言,我可能会建议NSCondition完全退休,并使用操作队列:

  1. 我可能会使用NSOperationQueue(或者如果你愿意,你也可以使用调度组,但我喜欢操作队列配置你可以操作多少并发操作的能力......如果你到了想要取消操作的地步,我认为NSOperationQueue那里也提供了一些不错的功能)。然后,您可以将每个下载和处理定义为单独的NSOperation(每个下载应该同步发生,因为它们在操作队列中运行,您可以获得异步操作的好处,但是您可以在完成后立即启动后处理下载完成)。然后,您只需将它们排队以异步运行,但定义一个依赖于其他四个的最终操作将在四个下载完成后立即启动。(顺便说一句,我用NSBlockOperation它为对象提供了块功能NSOperation,但您可以按照自己的方式进行操作。)

  2. 虽然您updateProgramContent可能会异步下载,但它会依次处理四个下载的文件,一个接一个。因此,如果第一次下载需要一段时间才能下载,它将阻碍其他人的后期处理。相反,我喜欢将四个 plist 文件中每一个的下载和后处理都封装在一个NSOperation. 因此,我们不仅享受下载的最大并发性,还享受后处理的最大并发性。

  3. 而不是使用AFNetworking(我通常非常喜欢)与 plist 相关的方法,我可能更倾向于使用允许您从 web 下载 plist 并将它们加载到适当结构中的功能NSDictionaryNSArray这些dictionaryWithContentsOfURLarrayWithContentsOfURL同步运行,但因为我们在后台操作中执行此操作,所以一切都按照您的意愿异步运行。这也绕过了将它们保存到文件中。如果您希望将它们保存到目录中的文件中Documents,您也可以轻松地做到这一点。显然,如果您在下载 plist 文件时正在做一些复杂的事情(例如,您的服务器正在进行一些质询-响应身份验证),您就不能使用方便的方法NSDictionaryNSArray方法。但是,如果您不需要所有这些,那么简单NSDictionaryNSArray方法,___WithContentsOfURL让生活变得很简单。

把这一切放在一起,它可能看起来像:

@interface ViewController ()

@property (nonatomic, strong) NSArray *competitions;
@property (nonatomic, strong) NSDictionary *competitionResults;
@property (nonatomic, strong) NSDictionary *competitionRecalls;
@property (nonatomic, strong) NSDictionary *competitionProgress;

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];

    [self transfer];
}

- (void)allTransfersComplete
{
    BOOL success;

    if (self.competitions == nil)
    {
        success = FALSE;
        NSLog(@"Unable to download competitions");
    }

    if (self.competitionResults == nil)
    {
        success = FALSE;
        NSLog(@"Unable to download results");
    }

    if (self.competitionRecalls == nil)
    {
        success = FALSE;
        NSLog(@"Unable to download recalls");
    }

    if (self.competitionProgress == nil)
    {
        success = FALSE;
        NSLog(@"Unable to download progress");
    }

    if (success)
    {
        NSLog(@"all done successfully");
    }
    else
    {
        NSLog(@"one or more failed");
    }
}

- (void)transfer
{
    NSURL *baseUrl = [NSURL URLWithString:@"http://insert.your.base.url.here/competitions"];
    NSURL *competitionsUrl = [baseUrl URLByAppendingPathComponent:@"competitions.plist"];
    NSURL *competitionResultsUrl = [baseUrl URLByAppendingPathComponent:@"competitionresults.plist"];
    NSURL *competitionRecallsUrl = [baseUrl URLByAppendingPathComponent:@"competitionrecalls.plist"];
    NSURL *competitionProgressUrl = [baseUrl URLByAppendingPathComponent:@"competitionprogress.plist"];

    NSOperationQueue *queue = [[NSOperationQueue alloc] init];
    queue.maxConcurrentOperationCount = 4; // if your server doesn't like four concurrent requests, you can ratchet this back to whatever you want

    // create operation that will be called when we're all done

    NSBlockOperation *completionOperation = [NSBlockOperation blockOperationWithBlock:^{

        // any stuff that can be done in background should be done here

        [[NSOperationQueue mainQueue] addOperationWithBlock:^{

            // any user interface stuff should be done here; I've just put this in a separate method so this method doesn't get too unwieldy

            [self allTransfersComplete];
        }];
    }];

    // a variable that we'll use as we create our four download/process operations

    NSBlockOperation *operation;

    // create competitions operation

    operation = [NSBlockOperation blockOperationWithBlock:^{

        // download the competitions and load it into the ivar
        //
        // note, if you *really* want to download this to a file, you can 
        // do that when the download is done

        self.competitions = [NSArray arrayWithContentsOfURL:competitionsUrl];

        // if you wanted to do any post-processing of the download
        // you could do it here.            
        NSLog(@"competitions = %@", self.competitions);
    }];
    [completionOperation addDependency:operation];

    // create results operation

    operation = [NSBlockOperation blockOperationWithBlock:^{

        self.competitionResults = [NSDictionary dictionaryWithContentsOfURL:competitionResultsUrl];

        NSLog(@"competitionResults = %@", self.competitionResults);
    }];
    [completionOperation addDependency:operation];

    // create recalls operation

    operation = [NSBlockOperation blockOperationWithBlock:^{

        self.competitionRecalls = [NSDictionary dictionaryWithContentsOfURL:competitionRecallsUrl];

        NSLog(@"competitionRecalls = %@", self.competitionRecalls);
    }];
    [completionOperation addDependency:operation];

    // create progress operation

    operation = [NSBlockOperation blockOperationWithBlock:^{

        self.competitionProgress = [NSDictionary dictionaryWithContentsOfURL:competitionProgressUrl];

        NSLog(@"competitionProgress = %@", self.competitionProgress);
    }];
    [completionOperation addDependency:operation];

    // queue the completion operation (which is dependent upon the other four)

    [queue addOperation:completionOperation];

    // now queue the four download and processing operations

    [queue addOperations:completionOperation.dependencies waitUntilFinished:NO];
}

@end

现在,我不知道您的 plist 中哪些是数组,哪些是字典(在我的示例中,我将比赛设置为数组,其余的是由比赛 ID 键入的字典),但希望您了解我在拍摄什么为了。最大化并发,消除NSCondition逻辑,真正充分利用NSOperationQueue,等等。

这可能需要考虑很多,但我只提到它作为NSCondition. 如果您当前的技术有效,那就太好了。但以上概述了我将如何应对这样的挑战。

于 2012-12-24T21:15:34.213 回答