可能重复:
Javascript 原型“this”问题
我有一个事件侦听器,它当然会调用事件的方法。此方法尝试持有对持有对象 this 的引用但未成功,以便它可以访问该对象的其他属性。
有一个注释表示行为未被理解的地方。this_hold.Name 在那里无法访问,就像我想的那样。
/*MUserExist
**
**
**
*/
$A.module({
Name: 'MUserExist',
S: {
ClientStorage: SClientStorage,
ComMessage: SComMessage,
ComText: SComText,
DynSma: SDynSma,
DynTwe: SDynTwe,
DynArc: SDynArc,
AniMorphLabel: SAniMorphLabel,
AniFlipPage: SAniFlipPage
},
E: {
but: $A('#ue_but')[0],
text: $A('#ue_go')[0],
form: $A('#ue_fo')[0],
check: $A('#ue_check')[0]
},
J: {
box: $('#ue_box')
},
init: function () {
var pipe = {},
this_hold = this;
this.J.box.draggable();
this.E.but.addEventListener("click", function () {
pipe = $A.definePipe(this_hold.Name);
$A.machine(pipe);
}, false);
this.E.text.addEventListener("keypress", this.enter, false);
this.S.AniMorphLabel.run(["ue_email",
"ue_email_lab",
"ue_go",
"ue_pass_lab"
]);
},
enter: function (event) {
var pipe = {},
this_hold = this;
if (event.keyCode === 13) {
pipe = $A.definePipe(this_hold.Name); // fails here what does 'this' point to?
$A.machine(pipe);
event.preventDefault();
}
},
pre: function (pipe) {
var form_elements = this.E.form.elements,
text_object = new this.S.ComText(form_elements);
pipe.enter = this.enter;
if ($A.Un.get('load') === '1') {
if (!text_object.checkFull()) {
pipe.type = 'empty';
return this.S.ComMessage.message(pipe);
}
if (!text_object.checkPattern('email')) {
pipe.type = 'email';
return this.S.ComMessage.message(pipe);
}
if (!text_object.checkPattern('pass')) {
pipe.type = 'pass';
return this.S.ComMessage.message(pipe);
}
}
pipe.page = text_object.getArray();
pipe.proceed = true;
pipe.page.remember = this.E.check.checked;
return pipe;
},
post : function (pipe) {
if (pipe.proceed === true) {
this.S.ComMessage.resetView('ue_email');
this.S.ComMessage.resetView('ue_go');
this.S.ClientStorage.setAll(pipe.server.smalls);
this.S.DynSma.run(pipe.server.smalls);
this.S.DynArc.run(pipe.server.arcmarks);
this.S.DynTwe.run(pipe.server.tweets);
this.S.AniFlipPage.run('ma');
} else {
return this.S.ComMessage.message(pipe);
}
}
});