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设置 在我的网站上安装了 Soundmanager2。自动生成 MP3 的链接。

问题 使用 360-ui,我看到了声音加载,因为它播放动画就像在这个演示的左上角 (http://www.schillmania.com/projects/soundmanager2/demo/360-player/),但是它不播放,秒计数器不移动。

我如何加载播放器

<link rel="stylesheet" type="text/css" href="/css/360player.css" />
<link rel="stylesheet" type="text/css" href="/css/flashblock.css" />
<!-- special IE-only canvas fix -->
<!--[if IE]><script type="text/javascript" src="/js/excanvas.compiled.js"></script><![endif]-->

<!-- Apache-licensed animation library -->
<script type="text/javascript" src="/js/berniecode-animator.js"></script>
<script type="text/javascript" src="/js/soundmanager2.js"></script>
<script type="text/javascript" src="/js/360player.js"></script>

<script type="text/javascript">
soundManager.setup({
  // path to directory containing SM2 SWF
  url: '/swf/',  debugMode: true 
});
</script>

调试代码

-- SoundManager 2: HTML5 support tests (/^(probably|maybe)$/i): mp3: true (preferring flash), mp4: true (preferring flash), ogg: true, wav: true -- soundmanager2.js:1155
-- SoundManager 2 V2.97a.20121104 (AS3/Flash 9) + HTML5 audio, high performance mode, normal polling, wmode: transparent, flashBlock mode -- soundmanager2.js:1155
soundManager::createMovie(): Trying to load /swf/soundmanager2_flash9_debug.swf soundmanager2.js:1155
soundManager::initMovie(): Waiting for ExternalInterface call from Flash... soundmanager2.js:1157
soundManager::externalInterfaceOK() (~2 ms) soundmanager2.js:1157
soundManager::init() soundmanager2.js:1157
soundManager: Attempting JS to Flash call... soundmanager2.js:1157
(Flash): SM2 SWF V2.97a.20121104 (AS3/Flash 9) soundmanager2.js:1157
Flash security sandbox type: remote soundmanager2.js:1157
(Flash): JS to/from Flash OK soundmanager2.js:1157
(Flash): Enabling polling, 10 ms interval soundmanager2.js:1157
-- SoundManager 2 loaded (OK) -- soundmanager2.js:1155
soundManager: Firing 1 onready() item soundmanager2.js:1157
threeSixtyPlayer.init() soundmanager2.js:1157
threeSixtyPlayer.init(): Found 5 relevant items. soundmanager2.js:1157
handleClick() soundmanager2.js:1157
soundManager.createSound(): ui360Sound0 (http://clients.activemd.net/external/x.mp3) soundmanager2.js:1155
SMSound() merged options: {
 id: ui360Sound0, 
 url: http://clients.activemd.net/external/x.mp3, 
 onplay: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... }, 
 onstop: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... }, 
 onpause: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... }, 
 onresume: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... }, 
 onfinish: { var nextLink; pl.removeClass(this._360data.oUIBox,this._360data... }, 
 onbufferchange: { if (this.isBuffering) { pl.addClass(this._360data.oUIBox,pl.css... }, 
 whileloading: { if (this.paused) { self.updatePlaying.apply(this); } }... }, 
 whileplaying: { self.updatePlaying.apply(this); this._360data.fps++; }... }, 
 useWaveformData: 0, 
 useEQData: 0, 
 usePeakData: 0, 
 autoLoad: false, 
 autoPlay: false, 
 loops: 1, 
 multiShot: true, 
 multiShotEvents: false, 
 pan: 0, 
 stream: true, 
 usePolicyFile: false, 
 volume: 100, 
 isMovieStar: false, 
 bufferTime: 3
} soundmanager2.js:1157
(Flash): SoundManager2_SMSound_AS3: Got duration: 0, autoPlay: false soundmanager2.js:1157
SMSound.play(): Attempting to load "ui360Sound0" soundmanager2.js:1155
SMSound.load(): http://clients.activemd.net/external/x.mp3 soundmanager2.js:1155
SMSound.play(): "ui360Sound0" is starting to play soundmanager2.js:1157
fanOut: ui360Sound0: http://clients.activemd.net/external/x.mp3 soundmanager2.js:1157
SMSound._onbufferchange(): 1 soundmanager2.js:1157
(Flash): start (ui360Sound0): 0 soundmanager2.js:1157
SMSound._onbufferchange(): 0 soundmanager2.js:1157
SMSound._onload(): "ui360Sound0" loaded.

奇怪 的链接在我的 Chrome 开发者视图中是可点击的,并且 MP3 在单独的浏览器窗口中打开并正常播放(默认情况下,当您在 Chrome 中单击 MP3 链接时)

一种可能 的理论 声音正在加载,但不会被告知“好的,继续演奏自己”。

另一个可能的理论 jQuery 在某种程度上搞砸了它。

请帮助我确定为什么我的声音正在加载但没有播放。

谢谢。瑞克

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1 回答 1

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我只是在自动播放方面遇到了类似的问题。它在 Safari 中运行良好,但 Chrome 和 FireFox,IE 只是跟踪它们正在播放,但没有发生任何事情。我最终设置了一个 setTimeout 来调用 soundManager.play(id) 但我不喜欢我必须这样做。

我注意到其他开发人员使用 click() 事件来触发歌曲。我不知道通过点击事件路由它的微小延迟是否是让它播放所需的,但我尝试将超时设置为 200 和 500+ 毫秒似乎是票。我还认为,当自动播放失败时,缓冲事件或加载事件可能能够触发播放。在 soundManager.createSound(e) 之后调用 soundManager.play(id) 对我来说绝对没有任何作用。

我添加了一个 onbufferchange 事件并检查了 playState。如果它不播放,我告诉它播放。这消除了对 setTimeout 的需要。

于 2013-02-27T15:58:19.490 回答