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我正在尝试从视频源中获取静止图像(基本上是暂停或“快照”功能)。我的项目是使用Benjamin Loulier 的模板设置的。我的问题是,即使我通过prevLayer(AVCaptureVideoPreviewLayer)在屏幕上显示彩色视频,我已将视频设置设置为灰度,因此我无法从customLayer(常规 CALayer)获取 UIImage。

我尝试使用这里给出的这个函数但是由于一些愚蠢的原因,这对 AVCaptureVideoPreviewLayer 不起作用(显示清晰/透明)。有谁知道将 AVCaptureVideoPreviewLayer 的内容保存为 UIImage 的方法?

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1 回答 1

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好的,这是我的回答,由https://developer.apple.com/library/ios/#qa/qa1702/_index.html提供

一注。minFrameDuration自 iOS 5.0 起已弃用。不知道原因或是否有替代品。

#import <AVFoundation/AVFoundation.h>

// Create and configure a capture session and start it running
- (void)setupCaptureSession 
{
    NSError *error = nil;

    // Create the session
    AVCaptureSession *session = [[AVCaptureSession alloc] init];

    // Configure the session to produce lower resolution video frames, if your 
    // processing algorithm can cope. We'll specify medium quality for the
    // chosen device.
    session.sessionPreset = AVCaptureSessionPresetMedium;

    // Find a suitable AVCaptureDevice
    AVCaptureDevice *device = [AVCaptureDevice
                             defaultDeviceWithMediaType:AVMediaTypeVideo];

    // Create a device input with the device and add it to the session.
    AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device 
                                                                    error:&error];
    if (!input) {
        // Handling the error appropriately.
    }
    [session addInput:input];

    // Create a VideoDataOutput and add it to the session
    AVCaptureVideoDataOutput *output = [[[AVCaptureVideoDataOutput alloc] init] autorelease];
    [session addOutput:output];

    // Configure your output.
    dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
    [output setSampleBufferDelegate:self queue:queue];
    dispatch_release(queue);

    // Specify the pixel format
    output.videoSettings = 
                [NSDictionary dictionaryWithObject:
                    [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] 
                    forKey:(id)kCVPixelBufferPixelFormatTypeKey];


    // If you wish to cap the frame rate to a known value, such as 15 fps, set 
    // minFrameDuration.
    output.minFrameDuration = CMTimeMake(1, 15);

    // Start the session running to start the flow of data
    [session startRunning];

    // Assign session to an ivar.
    [self setSession:session];
}

// Delegate routine that is called when a sample buffer was written
- (void)captureOutput:(AVCaptureOutput *)captureOutput 
         didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer 
         fromConnection:(AVCaptureConnection *)connection
{ 
    // Create a UIImage from the sample buffer data
    UIImage *image = [self imageFromSampleBuffer:sampleBuffer];

     < Add your code here that uses the image >

}

// Create a UIImage from sample buffer data
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer 
{
    // Get a CMSampleBuffer's Core Video image buffer for the media data
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); 
    // Lock the base address of the pixel buffer
    CVPixelBufferLockBaseAddress(imageBuffer, 0); 

    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); 

    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); 
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer); 
    size_t height = CVPixelBufferGetHeight(imageBuffer); 

    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 

    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, 
      bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); 
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context); 
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);

    // Free up the context and color space
    CGContextRelease(context); 
    CGColorSpaceRelease(colorSpace);

    // Create an image object from the Quartz image
    UIImage *image = [UIImage imageWithCGImage:quartzImage];

    // Release the Quartz image
    CGImageRelease(quartzImage);

    return (image);
}
于 2013-02-21T03:33:38.097 回答