我只是在做我的第一款 iPhone 游戏的“收尾工作”。出于某种原因,当我使用 NSKeyedArchiver/Unarchiver 保存时,数据似乎加载了一次,然后就丢失了。
我正在尝试使用相同的存档器保存 2 个对象: anNSMutableDictionary levelsPlist
和 an NSMutableArray categoryLockStateArray
。被设置为非原子,在头文件中保留属性。
这是我能够推断出的:
保存为 NSMutableDictionary 的对象始终存在。它工作得很好。
当我在这个 viewController 中保存时,弹出到前一个,然后推回这个,数据被保存并按我想要的方式打印。
但是当我保存在这个 viewController 中,然后推送一个新的并弹回到这个 viewController 中时,categoryLockState 丢失了。
知道为什么会发生这种情况吗?我这个设置错了吗?我是几个月前从一本书上抄来的。这是我用来保存和加载的方法。
- (void) saveGameData {
NSLog(@"LS:saveGameData");
// SAVE DATA IMMEDIATELY
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"];
NSMutableData *gameSave= [NSMutableData data];
NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave];
[encoder encodeObject:self.categoryLockStateArray forKey:@"categoryLockStateArray];
[encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"];
[encoder finishEncoding];
[gameSave writeToFile:gameStatePath atomically:YES];
NSLog(@"encoded catLockState:%@",categoryLockStateArray);
}
- (void) loadGameData {
NSLog(@"loadGameData");
// If there is a saved file, perform the load
NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]];
// LOAD GAME DATA
if (gameData) {
NSLog(@"-Loaded Game Data-");
NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData];
self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"];
categoryLockStateArray = [unarchiver decodeObjectForKey:@"categoryLockStateArray"];
NSLog(@"decoded catLockState:%@",categoryLockStateArray);
}
// CREATE GAME DATA
else {
NSLog(@"-Created Game Data-");
self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]];
}
if (!categoryLockStateArray) {
NSLog(@"-Created categoryLockStateArray-");
categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]];
for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) {
[categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i];
}
}
// set the properties of the categories
self.categoryNames = [self.levelsPlist allKeys];
NUM_CATEGORIES = [self.categoryNames count];
thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]];
NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue];
}
我只能猜测它与 viewController 在弹出然后推回时被卸载并重新加载的事实有关,但是我的 viewDidLoad 代码没有提及这些变量中的任何一个。它们是从 viewDidAppear 方法调用的。
谢谢你尽你所能的帮助!