我已经动态生成了动画线,我想检测一条线何时撞到另一条线。我正在尝试实现一些基本的线性代数来获得线的方程,然后求解 x,y,但结果不稳定。在这一点上,我只用两条线进行测试,这意味着我应该得到一个交点,但我得到了两个。我只是想确保我的数学没问题,我应该在别处寻找问题。
function collision(boid1, boid2) {
var x1 = boid1.initialX, y1 = boid1.initialY, x2 = boid1.x, y2 = boid1.y, x3 = boid2.initialX, y3 = boid2.initialY, x4 = boid2.x, y4 = boid2.y;
slope1 = (y1 - y2)/(x1 - x2);
slope2 = (y3 - y4)/(x3- x4);
if(slope1 != slope2){
var b1 = getB(slope1,x1,y1);
var b2 = getB(slope2,x3,y3);
if(slope2 >= 0){
u = slope1 - slope2;
}else{
u = slope1 + slope2;
}
if(b1 >= 0){
z = b2 - b1;
}else{
z = b2 + b1;
}
pointX = z / u;
pointY = (slope1*pointX)+b1;
pointYOther = (slope2*pointX)+b2;
console.log("pointx:"+pointX+" pointy:"+pointY+" othery:"+pointYOther);
context.beginPath();
context.arc(pointX, pointY, 2, 0, 2 * Math.PI, false);
context.fillStyle = 'green';
context.fill();
context.lineWidth = 1;
context.strokeStyle = '#003300';
context.stroke();
}
return false;
}
function getB(slope,x,y){
var y = y, x = x, m = slope;
a = m*x;
if(a>=0){
b = y - a;
}else{
b = y + a;
}
return b;
}
问题是我得到了两个不同的交点值。应该只有一个,这让我相信我的计算是错误的。是的,x2,y2,x4,y4 都在移动,但它们有一个固定的角度,一致的坡度证实了这一点。