使用 touchesBeganWithEvent、touchesEndedWithEvent 等,您可以从多点触控板获取触摸数据,但是有没有办法阻止该触摸数据移动鼠标/激活系统范围的手势(类似于中文文本输入中所做的) ?
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7
正如 valexa 所指出的,将 NSEventMask 用于 CGEventTap 是一种 hack。Tarmes 还指出 Rob Keniger 的答案不再有效(OS X >= 10.8)。幸运的是,Apple 提供了一种通过kCGEventMaskForAllEvents
在回调中使用 CGEventRef 并将其转换为 NSEvent 的方法来轻松完成此操作:
NSEventMask eventMask = NSEventMaskGesture|NSEventMaskMagnify|NSEventMaskSwipe|NSEventMaskRotate|NSEventMaskBeginGesture|NSEventMaskEndGesture;
CGEventRef eventTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef eventRef, void *refcon) {
// convert the CGEventRef to an NSEvent
NSEvent *event = [NSEvent eventWithCGEvent:eventRef];
// filter out events which do not match the mask
if (!(eventMask & NSEventMaskFromType([event type]))) { return [event CGEvent]; }
// do stuff
NSLog(@"eventTapCallback: [event type] = %d", [event type]);
// return the CGEventRef
return [event CGEvent];
}
void initCGEventTap() {
CFMachPortRef eventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, kCGEventTapOptionListenOnly, kCGEventMaskForAllEvents, eventTapCallback, nil);
CFRunLoopAddSource(CFRunLoopGetCurrent(), CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0), kCFRunLoopCommonModes);
CGEventTapEnable(eventTap, true);
CFRunLoopRun();
}
请注意,CFRunLoopRun()
由于此代码段是从无法使用 NSApplication 但具有基本 CFRunLoop 的项目中获取的,因此包含对 的调用。如果您使用 NSApplication,请忽略它。
于 2012-12-07T00:52:06.987 回答
2
更新:我下面的答案不再有效。在这里查看答案。
通常要做到这一点,您需要使用 Quartz Event Tap,尽管 CGEvent API 似乎没有“正式”支持触摸事件。NSEvent.h 中的非多点触控事件类型似乎映射到 CGEventTypes.h 中的 CGEvent 类型,因此多点触控事件可能会起作用,即使它们没有记录在案。
为了阻止事件传播,您需要从事件点击回调中返回 NULL。
你需要一些这样的代码:
#import <ApplicationServices/ApplicationServices.h>
//assume CGEventTap eventTap is an ivar or other global
void createEventTap(void)
{
CFRunLoopSourceRef runLoopSource;
//listen for touch events
//this is officially unsupported/undocumented
//but the NSEvent masks seem to map to the CGEvent types
//for all other events, so it should work.
CGEventMask eventMask = (
NSEventMaskGesture |
NSEventMaskMagnify |
NSEventMaskSwipe |
NSEventMaskRotate |
NSEventMaskBeginGesture |
NSEventMaskEndGesture
);
// Keyboard event taps need Universal Access enabled,
// I'm not sure about multi-touch. If necessary, this code needs to
// be here to check whether we're allowed to attach an event tap
if (!AXAPIEnabled()&&!AXIsProcessTrusted()) {
// error dialog here
NSAlert *alert = [[[NSAlert alloc] init] autorelease];
[alert addButtonWithTitle:@"OK"];
[alert setMessageText:@"Could not start event monitoring."];
[alert setInformativeText:@"Please enable \"access for assistive devices\" in the Universal Access pane of System Preferences."];
[alert runModal];
return;
}
//create the event tap
eventTap = CGEventTapCreate(kCGHIDEventTap, //this intercepts events at the lowest level, where they enter the window server
kCGHeadInsertEventTap,
kCGEventTapOptionDefault,
eventMask,
myCGEventCallback, //this is the callback that we receive when the event fires
nil);
// Create a run loop source.
runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
// Add to the current run loop.
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes);
// Enable the event tap.
CGEventTapEnable(eventTap, true);
}
//the CGEvent callback that does the heavy lifting
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef theEvent, void *refcon)
{
//handle the event here
//if you want to capture the event and prevent it propagating as normal, return NULL.
//if you want to let the event process as normal, return theEvent.
return theEvent;
}
于 2009-09-06T01:43:01.733 回答