我正在开发一个 C++ 程序,在该程序中,我们必须以一种从用户指定的顶点开始,然后在经过一定的所需距离后在同一个顶点结束的方式遍历顶点和加权边的图。我不知道如何用代码实现它,但到目前为止我有这个:
void DijkstrasShortestPath()
{
while (vertices.size() != 0)
{
Vertex* u = extract_min(vertices);
vector<Vertex*>* adjVertex = AdjVertices(u);
const int size = adjVertex->size();
for (int i=0; i<size; ++i)
{
Vertex* v = adjVertex->at(i);
int distance = travel_dist(u, v) +
u->distFromStart;
if (distance < v->distFromStart)
{
v->distFromStart = distance;
v->previous = u;
}
}
delete adjVertex;
}
}
Vertex* extract_min(vector<Vertex*>& vertices)
{
int size = vertices.size();
if (size == 0) {
return NULL;
}
int minimum = 0;
Vertex* min = vertices.at(0);
int i = 0;
for( i=1; i<size; ++i)
{
Vertex* temp = vertices.at(i);
if( temp->distFromStart < min->distFromStart) {
min = temp;
minimum = i;
}
}
vertices.erase(vertices.begin() + minimum);
return min;
}
vector <Vertex*>* AdjVertices(Vertex* vert)
{
vector<Vertex*>* adjVertex = new vector <Vertex*> ();
const int size = edges.size();
for(int i=0; i<size; ++i)
{
Edge* edge = edges.at(i);
Vertex* adjacent = NULL;
if (edge->intersection1 == vert)
{
adjacent = edge->intersection2;
}
else if (edge->intersection2 == vert)
{
adjacent = edge->intersection1;
}
if (adjacent && vertices_check(vertices, adjacent))
{
adjVertex->push_back(adjacent);
}
}
return adjVertex;
}
int travel_dist(Vertex* u, Vertex* v)
{
const int size = edges.size();
for(int i=0; i<size; ++i)
{
Edge* edge = edges.at(i);
if (edge->street_connection(u, v))
{
return edge->distance;
}
}
return -1;
}
bool vertices_check(vector<Vertex*>& vertices, Vertex* vert)
{
const int size = vertices.size();
for(int i=0; i<size; ++i)
{
if (vert == vertices.at(i))
{
return true;
}
}
return false;
}
这本质上是 Dijkstra 的最短路径算法,这并不是我想要的。我想要做的是让程序计算距离在用户指定距离的 1 个单位内并且在同一个顶点开始和结束的路线。有什么办法可以通过改变我所拥有的来做到这一点?
这是否需要广度优先搜索或深度优先搜索而不是 Dijkstra 算法?