可能的重复:
Android 拖动/视图动画
我正在尝试制作一个包含可拖动的片段ImageView
。我创建了一个片段,其中ImageView
(即图像)的源可以被拖动、缩放和旋转。但我需要能够触摸图像未覆盖的元素,但这是不可能的,因为我的解决方案仅在ImageView
. 所以我需要移动整个ImageView
.
片段 XML:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/linearLayout"
android:gravity="top"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal">
<ImageView
android:id="@+id/cardImage"
android:contentDescription="@string/cardDescription"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="matrix"/>
</LinearLayout>
片段java:
public class BusinessCardFragment extends Fragment
{
private ImageView myImage = null;
private float oldDist = 1;
private File _imageFile = null;
public BusinessCardFragment()
{ }
public BusinessCardFragment(File image)
{
_imageFile = image;
}
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View v = inflater.inflate(R.layout.business_card_fragment, container, false);
ImageView bcImg = (ImageView)v.findViewById(R.id.cardImage);
bcImg.setOnTouchListener(onTableTouched);
Bitmap cardBitmap = BitmapFactory.decodeFile(_imageFile.getAbsolutePath());
bcImg.setImageBitmap(cardBitmap);
return v;
}
public OnTouchListener onTableTouched = new OnTouchListener()
{
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
int currentXDirection = 0;
int currentYDirection = 0;
PointF start = new PointF();
PointF mid = new PointF();
PointF lastPoint = new PointF();
float oldDist = 1f;
final String TAG = "BusinessCardFragment, OnClick";
public boolean onTouch(View v, MotionEvent event)
{
final ImageView view = (ImageView) v;
handleTouchEvents(event, view);
return true;
}
private void handleTouchEvents(MotionEvent event, ImageView view)
{
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f)
{
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG)
{
Log.i(TAG, "Current X: " + event.getX() + " Start X: " + start.x + " Last X: " + lastPoint.x + " Translate X: " + (event.getX() - start.x));
float translateX = (event.getX() - start.x);
float translateY = (event.getY() - start.y);
currentXDirection = (int) (translateX - lastPoint.x);
currentYDirection = (int)(translateY - lastPoint.y);
matrix.set(savedMatrix);
matrix.postTranslate(translateX, translateY);
lastPoint.set(translateX, translateY);
}
else if (mode == ZOOM)
{
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f)
{
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
if((oldDist - newDist) < 5 && (newDist - oldDist) > -5)
{
matrix.postRotate(fingersAngle(event), mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
}
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float)Math.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private float fingersAngle(MotionEvent event)
{
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
float angle = (float)Math.toDegrees(radians);
Log.i("FingerAngle", "Angle: " + angle);
return angle;
}
};
}
我怎样才能移动ImageView
和图像而不只是图像?