我是渲染脚本的新手。我正在浏览动态壁纸应用程序。
现在的问题是我没有得到我的背景图片(动态壁纸中的静态背景)。
我附上下面的代码。
提前致谢。
LiveWallpaperView 文件
public class LiveWallpaperView extends RSSurfaceView {
private RenderScriptGL mRSGL;
private LiveWallpaperRS mRender;
LiveWallpaper sf;
Context context;
public LiveWallpaperView(Context context) {
super(context);
this.context = context;
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
super.surfaceCreated(holder);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
super.surfaceChanged(holder, format, w, h);
if (mRSGL == null) {
RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
mRSGL = createRenderScriptGL(sc);
mRSGL.setSurface(holder, w, h);
mRender = new LiveWallpaperRS(w, h);
mRender.init(mRSGL, getResources(), false);
mRender.start();
}
}
@Override
protected void onDetachedFromWindow() {
if (mRSGL != null) {
mRSGL = null;
destroyRenderScriptGL();
}
}
}
动态壁纸.rs
// Built-in header with graphics API's
#include "rs_graphics.rsh"
#include "rs_core.rsh"
rs_mesh livewMesh;
// fragment shader
rs_program_fragment gPFLW;
rs_allocation gBgImage; // Background image(*****************************************)
rs_program_fragment gSingleTextureFragmentProgram; // fragment shader
static void drawBackground() {
if (gBgImage.p != 0) {
rs_matrix4x4 projection, model;
rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
rsgProgramVertexLoadProjectionMatrix(&projection);
rsMatrixLoadIdentity(&model);
rsgProgramVertexLoadModelMatrix(&model);
rsgBindTexture(gSingleTextureFragmentProgram, 0, gBgImage);
rsgDrawQuad(
gBgVertices[0].x, gBgVertices[0].y, gBgVertices[0].z,
gBgVertices[1].x, gBgVertices[1].y, gBgVertices[0].z,
gBgVertices[2].x, gBgVertices[2].y, gBgVertices[0].z,
gBgVertices[3].x, gBgVertices[3].y, gBgVertices[0].z
);
} else {
//rsgClearColor(gBgColor.x, gBgColor.y, gBgColor.z, gBgColor.w);
}
}
后台方法在根方法中调用,然后在同一个类中调用。
LiveWallpaperRS.java
public void setBackgroundBitmap(Bitmap bitmap) {
if (bitmap == null) {
return;
}
final Allocation bitmapAllocation = Allocation.createFromBitmap(mRS, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_GRAPHICS_TEXTURE);
mScript.set_gBgImage(bitmapAllocation);
}
最后我在我的 LiveWallpaperService 类中调用了它
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
if (mRenderScriptGL != null) {
mRenderScriptGL.setSurface(holder, width, height);
}
if (mlivewRS == null) {
mlivewRS = new LiveWallpaperRS(width, height);
mlivewRS.setBackgroundBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher));
mlivewRS.init(mRenderScriptGL, getResources(), isPreview());
mlivewRS.start();
} else {
//mlivewRS.resize(width, height);
}
}