如果我重写drawRect
以显示图像并在其上放置动态生成的叠加层(请参阅代码),则每当我放大图像时,由于缩放的结果,它会以非常模糊的方式绘制。
该图像由两部分组成,一个从 png 绘制的图像(其原始大小是想要的图像的 2 倍,因此在缩放时应该不会出现问题,但确实会出现问题),另一个是根据 rect 大小动态生成的,所以它也应该适应当前的矩形大小,但事实并非如此。
有什么帮助吗?
- (void) drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextDrawImage(ctx, CGRectMake(0, 0, rect.size.width, rect.size.height), [UIImage imageNamed:@"actionBg.png"].CGImage);
// generate the overlay
if ([self isActive] == NO && self.fullDelay != 0) { // TODO: remove fullDelay check!
UIGraphicsBeginImageContextWithOptions(rect.size, NO, 0.0);
CGContextRef overlayCtx = UIGraphicsGetCurrentContext();
int segmentSize = (rect.size.height / [self fullDelay]);
for (int i=0; i<[self fullDelay]; i++) {
float alpha = 0.9 - (([self fullDelay] * 0.1) - (i * 0.1));
[[UIColor colorWithRed:120.0/255.0 green:14.0/255.0 blue:14.0/255.0 alpha:alpha] setFill];
if (currentDelay > i) {
CGRect r = CGRectMake(0, i * segmentSize, rect.size.width, segmentSize);
CGContextFillRect(overlayCtx, r);
}
[[UIColor colorWithRed:1 green:1 blue:1 alpha:0.3] setFill];
CGRect line = CGRectMake(0, (i * segmentSize) + segmentSize - 1 , rect.size.width, 1);
CGContextFillRect(overlayCtx, line);
}
UIImage *overlay = UIGraphicsGetImageFromCurrentImageContext();
UIImage *overlayMasked = [TDUtilities maskImage:overlay withMask:[UIImage imageNamed:@"actionMask.png"]];
// prevent the drawings to be flipped
CGContextTranslateCTM(overlayCtx, 0, rect.size.height);
CGContextScaleCTM(overlayCtx, 1.0, -1.0);
CGContextSetBlendMode(ctx, kCGBlendModeMultiply);
CGContextDrawImage(ctx, rect, overlayMasked.CGImage);
CGContextSetBlendMode(ctx, kCGBlendModeNormal);
UIGraphicsEndImageContext();
}