扫雷,还是。我找到了一种方法来做到这一点,但我知道必须有一种简化的方法来做到这一点。我必须在矩阵中放置一个数字来表示它周围有多少炸弹(“b”)。这就是我所拥有的,我知道必须有更短的方法。
def check(y,x):
if ((y < 0) or (y >= len(mat1)) or (x < 0) or (x >= len(mat1))):
return (False)
else:
return mat1[y][x]
def addscores():
for x in range(len(mat1)):
for y in range(len(mat1)):
if mat1[y][x] != "b":
if check(y-1,x-1) == "b" or check(y,x-1) == "b" or check(y+1,x-1) == "b" or check(y+1,x) == "b" or check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) =="b":
mat1[y][x] = 1
if check(y-1,x-1) == "b":
if check(y,x-1) == "b" or check(y+1,x-1) == "b" or check(y+1,x) == "b" or check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 2
if check(y,x-1) == "b":
if check(y+1,x-1) == "b" or check(y+1,x) == "b" or check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 2
if check(y+1,x-1) == "b":
if check(y+1,x) == "b" or check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 2
if check(y+1,x) == "b":
if check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 2
if check(y+1,x+1) == "b":
if check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 2
if check(y,x+1) == "b":
if check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 2
if check(y-1,x+1) == "b":
if check(y-1,x) == "b":
mat1[y][x] = 2
if check(y-1,x-1) == "b":
if check(y,x-1) == "b":
if check(y+1,x-1) == "b" or check(y+1,x) == "b" or check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 3
if check(y+1,x-1) == "b":
if check(y+1,x) == "b" or check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 3
if check(y+1,x) == "b":
if check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 3
if check(y+1,x+1) == "b":
if check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 3
if check(y,x+1) == "b":
if check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 3
if check(y-1,x-1) == "b":
if check(y,x-1) == "b":
if check(y+1,x-1) == "b":
if check(y+1,x) == "b" or check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 4
if check(y+1,x-1) == "b":
if check(y+1,x) == "b":
if check(y+1,x+1) == "b" or check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 4
if check(y+1,x) == "b":
if check(y+1,x+1) == "b":
if check(y,x+1) == "b" or check(y-1,x+1) == "b" or check(y-1,x) == "b":
mat1[y][x] = 4
#ETC